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Use MultiLevelQueue instead of old ThreadQueueList

Fernando Sahmkow пре 7 година
родитељ
комит
dde0814837
3 измењених фајлова са 34 додато и 31 уклоњено
  1. 10 12
      src/common/multi_level_queue.h
  2. 22 17
      src/core/hle/kernel/scheduler.cpp
  3. 2 2
      src/core/hle/kernel/scheduler.h

+ 10 - 12
src/common/multi_level_queue.h

@@ -107,6 +107,9 @@ public:
         iterator_impl(const iterator_impl<false>& other)
             : mlq(other.mlq), it(other.it), current_priority(other.current_priority) {}
 
+        iterator_impl(const iterator_impl<true>& other)
+            : mlq(other.mlq), it(other.it), current_priority(other.current_priority) {}
+
         iterator_impl& operator=(const iterator_impl<false>& other) {
             mlq = other.mlq;
             it = other.it;
@@ -149,7 +152,7 @@ public:
     using iterator = iterator_impl<false>;
     using const_iterator = iterator_impl<true>;
 
-    void add(T& element, u32 priority, bool send_back = true) {
+    void add(const T& element, u32 priority, bool send_back = true) {
         if (send_back)
             levels[priority].push_back(element);
         else
@@ -158,23 +161,18 @@ public:
     }
 
     void remove(const T& element, u32 priority) {
-        levels[priority].erase(ListIterateTo(levels[priority], element));
+        auto it = ListIterateTo(levels[priority], element);
+        if (it == levels[priority].end())
+            return;
+        levels[priority].erase(it);
         if (levels[priority].empty()) {
             used_priorities &= ~(1ULL << priority);
         }
     }
 
     void adjust(const T& element, u32 old_priority, u32 new_priority, bool adjust_front = false) {
-        const auto new_next =
-            adjust_front ? levels[new_priority].cbegin() : levels[new_priority].cend();
-        ListSplice(levels[new_priority], new_next, levels[old_priority],
-                   ListIterateTo(levels[old_priority], element));
-
-        used_priorities |= 1ULL << new_priority;
-
-        if (levels[old_priority].empty()) {
-            used_priorities &= ~(1ULL << old_priority);
-        }
+        remove(element, old_priority);
+        add(element, new_priority, !adjust_front);
     }
     void adjust(const_iterator it, u32 old_priority, u32 new_priority, bool adjust_front = false) {
         adjust(*it, old_priority, new_priority, adjust_front);

+ 22 - 17
src/core/hle/kernel/scheduler.cpp

@@ -30,7 +30,7 @@ Scheduler::~Scheduler() {
 
 bool Scheduler::HaveReadyThreads() const {
     std::lock_guard<std::mutex> lock(scheduler_mutex);
-    return ready_queue.get_first() != nullptr;
+    return !ready_queue.empty();
 }
 
 Thread* Scheduler::GetCurrentThread() const {
@@ -45,23 +45,27 @@ Thread* Scheduler::PopNextReadyThread() {
     Thread* next = nullptr;
     Thread* thread = GetCurrentThread();
 
+
     if (thread && thread->GetStatus() == ThreadStatus::Running) {
+        if (ready_queue.empty())
+            return thread;
         // We have to do better than the current thread.
         // This call returns null when that's not possible.
-        next = ready_queue.pop_first_better(thread->GetPriority());
-        if (!next) {
-            // Otherwise just keep going with the current thread
+        next = ready_queue.front();
+        if (next == nullptr || next->GetPriority() >= thread->GetPriority()) {
             next = thread;
         }
     } else {
-        next = ready_queue.pop_first();
+        if (ready_queue.empty())
+            return nullptr;
+        next = ready_queue.front();
     }
 
     return next;
 }
 
 void Scheduler::SwitchContext(Thread* new_thread) {
-    Thread* const previous_thread = GetCurrentThread();
+    Thread* previous_thread = GetCurrentThread();
     Process* const previous_process = system.Kernel().CurrentProcess();
 
     UpdateLastContextSwitchTime(previous_thread, previous_process);
@@ -75,7 +79,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
         if (previous_thread->GetStatus() == ThreadStatus::Running) {
             // This is only the case when a reschedule is triggered without the current thread
             // yielding execution (i.e. an event triggered, system core time-sliced, etc)
-            ready_queue.push_front(previous_thread->GetPriority(), previous_thread);
+            ready_queue.add(previous_thread, previous_thread->GetPriority(), false);
             previous_thread->SetStatus(ThreadStatus::Ready);
         }
     }
@@ -90,7 +94,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
 
         current_thread = new_thread;
 
-        ready_queue.remove(new_thread->GetPriority(), new_thread);
+        ready_queue.remove(new_thread, new_thread->GetPriority());
         new_thread->SetStatus(ThreadStatus::Running);
 
         auto* const thread_owner_process = current_thread->GetOwnerProcess();
@@ -147,7 +151,6 @@ void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) {
     std::lock_guard<std::mutex> lock(scheduler_mutex);
 
     thread_list.push_back(std::move(thread));
-    ready_queue.prepare(priority);
 }
 
 void Scheduler::RemoveThread(Thread* thread) {
@@ -161,33 +164,35 @@ void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
     std::lock_guard<std::mutex> lock(scheduler_mutex);
 
     ASSERT(thread->GetStatus() == ThreadStatus::Ready);
-    ready_queue.push_back(priority, thread);
+    ready_queue.add(thread, priority);
 }
 
 void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
     std::lock_guard<std::mutex> lock(scheduler_mutex);
 
     ASSERT(thread->GetStatus() == ThreadStatus::Ready);
-    ready_queue.remove(priority, thread);
+    ready_queue.remove(thread, priority);
 }
 
 void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
     std::lock_guard<std::mutex> lock(scheduler_mutex);
+    if (thread->GetPriority() == priority)
+        return;
 
     // If thread was ready, adjust queues
     if (thread->GetStatus() == ThreadStatus::Ready)
-        ready_queue.move(thread, thread->GetPriority(), priority);
-    else
-        ready_queue.prepare(priority);
+        ready_queue.adjust(thread, thread->GetPriority(), priority);
 }
 
 Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
     std::lock_guard<std::mutex> lock(scheduler_mutex);
 
     const u32 mask = 1U << core;
-    return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) {
-        return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority;
-    });
+    for (auto& thread : ready_queue) {
+        if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority)
+            return thread;
+    }
+    return nullptr;
 }
 
 void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {

+ 2 - 2
src/core/hle/kernel/scheduler.h

@@ -7,7 +7,7 @@
 #include <mutex>
 #include <vector>
 #include "common/common_types.h"
-#include "common/thread_queue_list.h"
+#include "common/multi_level_queue.h"
 #include "core/hle/kernel/object.h"
 #include "core/hle/kernel/thread.h"
 
@@ -156,7 +156,7 @@ private:
     std::vector<SharedPtr<Thread>> thread_list;
 
     /// Lists only ready thread ids.
-    Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
+    Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
 
     SharedPtr<Thread> current_thread = nullptr;