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renderer_vulkan: Prevent crashes when blitting depth stencil

GPUCode %!s(int64=3) %!d(string=hai) anos
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ddcc958336
Modificáronse 1 ficheiros con 3 adicións e 0 borrados
  1. 3 0
      src/video_core/renderer_vulkan/blit_image.cpp

+ 3 - 0
src/video_core/renderer_vulkan/blit_image.cpp

@@ -495,6 +495,9 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
                                        const Region2D& dst_region, const Region2D& src_region,
                                        Tegra::Engines::Fermi2D::Filter filter,
                                        Tegra::Engines::Fermi2D::Operation operation) {
+    if (!device.IsExtShaderStencilExportSupported()) {
+        return;
+    }
     ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point);
     ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy);
     const BlitImagePipelineKey key{