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@@ -200,8 +200,8 @@ static void SwitchContext(Thread* new_thread) {
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// Load context of new thread
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// Load context of new thread
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if (new_thread) {
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if (new_thread) {
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- DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
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- "Thread must be ready to become running.");
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+ ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
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+ "Thread must be ready to become running.");
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// Cancel any outstanding wakeup events for this thread
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// Cancel any outstanding wakeup events for this thread
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->callback_handle);
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->callback_handle);
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@@ -307,6 +307,8 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
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}
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}
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void Thread::ResumeFromWait() {
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void Thread::ResumeFromWait() {
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+ ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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+
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switch (status) {
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switch (status) {
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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@@ -580,6 +582,7 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
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}
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}
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s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
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s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
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+ ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
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auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
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auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
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return std::distance(match, wait_objects.rend()) - 1;
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return std::distance(match, wait_objects.rend()) - 1;
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}
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}
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