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video_core: Remove redundant pixel format type

We already get the format type before converting shadow formats and during shadow formats.
David Marcec %!s(int64=6) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 0 adicións e 1 borrados
  1. 0 1
      src/video_core/texture_cache/surface_params.cpp

+ 0 - 1
src/video_core/texture_cache/surface_params.cpp

@@ -96,7 +96,6 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
         }
         params.type = GetFormatType(params.pixel_format);
     }
-    params.type = GetFormatType(params.pixel_format);
     // TODO: on 1DBuffer we should use the tic info.
     if (tic.IsBuffer()) {
         params.target = SurfaceTarget::TextureBuffer;