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@@ -242,15 +242,16 @@ struct System::Impl {
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void Shutdown() {
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// Log last frame performance stats if game was loded
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if (perf_stats) {
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- const auto perf_results = GetAndResetPerfStats();
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- telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
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- perf_results.emulation_speed * 100.0);
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- telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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- perf_results.game_fps);
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- telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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- perf_results.frametime * 1000.0);
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- telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
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- perf_stats->GetMeanFrametime());
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+ const auto perf_results = GetAndResetPerfStats();
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+ telemetry_session->AddField(Telemetry::FieldType::Performance,
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+ "Shutdown_EmulationSpeed",
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+ perf_results.emulation_speed * 100.0);
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+ telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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+ perf_results.game_fps);
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+ telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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+ perf_results.frametime * 1000.0);
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+ telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
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+ perf_stats->GetMeanFrametime());
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}
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lm_manager.Flush();
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