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@@ -0,0 +1,39 @@
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+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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+// SPDX-License-Identifier: GPL-2.0-or-later
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+
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+#include <thread>
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+
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+#include "common/steady_clock.h"
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+#include "common/uint128.h"
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+#include "common/x64/rdtsc.h"
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+
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+namespace Common::X64 {
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+
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+template <u64 Nearest>
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+static u64 RoundToNearest(u64 value) {
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+ const auto mod = value % Nearest;
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+ return mod >= (Nearest / 2) ? (value - mod + Nearest) : (value - mod);
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+}
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+
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+u64 EstimateRDTSCFrequency() {
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+ // Discard the first result measuring the rdtsc.
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+ FencedRDTSC();
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+ std::this_thread::sleep_for(std::chrono::milliseconds{1});
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+ FencedRDTSC();
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+
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+ // Get the current time.
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+ const auto start_time = RealTimeClock::Now();
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+ const u64 tsc_start = FencedRDTSC();
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+ // Wait for 100 milliseconds.
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+ std::this_thread::sleep_for(std::chrono::milliseconds{100});
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+ const auto end_time = RealTimeClock::Now();
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+ const u64 tsc_end = FencedRDTSC();
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+ // Calculate differences.
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+ const u64 timer_diff = static_cast<u64>(
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+ std::chrono::duration_cast<std::chrono::nanoseconds>(end_time - start_time).count());
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+ const u64 tsc_diff = tsc_end - tsc_start;
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+ const u64 tsc_freq = MultiplyAndDivide64(tsc_diff, 1000000000ULL, timer_diff);
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+ return RoundToNearest<100'000>(tsc_freq);
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+}
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+
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+} // namespace Common::X64
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