shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
@@ -52,7 +52,9 @@ void Setup(UnitState<false>& state) {
}
void Shutdown() {
+#ifdef ARCHITECTURE_x86_64
shader_map.clear();
+#endif // ARCHITECTURE_x86_64
static Common::Profiling::TimingCategory shader_category("Vertex Shader");