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@@ -315,25 +315,33 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
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return pc + 1;
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return pc + 1;
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}
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}
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+void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
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+ std::list<Sampler>& used_samplers) {
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+ if (gpu_driver == nullptr) {
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+ LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
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+ return;
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+ }
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+ if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
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+ return;
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+ }
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+ u32 count{};
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+ std::vector<u32> bound_offsets;
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+ for (const auto& sampler : used_samplers) {
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+ if (sampler.IsBindless()) {
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+ continue;
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+ }
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+ count++;
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+ bound_offsets.emplace_back(sampler.GetOffset());
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+ }
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+ if (count > 1) {
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+ gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
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+ }
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+}
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+
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void ShaderIR::PostDecode() {
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void ShaderIR::PostDecode() {
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// Deduce texture handler size if needed
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// Deduce texture handler size if needed
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auto* gpu_driver = locker.AccessGuestDriverProfile();
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auto* gpu_driver = locker.AccessGuestDriverProfile();
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- if (gpu_driver) {
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- if (!gpu_driver->TextureHandlerSizeKnown() && used_samplers.size() > 1) {
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- u32 count{};
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- std::vector<u32> bound_offsets;
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- for (const auto& sampler : used_samplers) {
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- if (sampler.IsBindless()) {
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- continue;
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- }
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- count++;
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- bound_offsets.emplace_back(sampler.GetOffset());
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- }
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- if (count > 1) {
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- gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
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- }
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- }
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- }
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+ DeduceTextureHandlerSize(gpu_driver, used_samplers);
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}
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}
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} // namespace VideoCommon::Shader
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} // namespace VideoCommon::Shader
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