While we're in the same area, we can ensure GameDir member variables are always initialized to consistent values.
@@ -406,7 +406,7 @@ bool GameList::isEmpty() const {
type == GameListItemType::SysNandDir)) {
item_model->invisibleRootItem()->removeRow(child->row());
i--;
- };
+ }
}
return !item_model->invisibleRootItem()->hasChildren();
@@ -374,7 +374,7 @@ void GameListWorker::run() {
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
game_dir.deep_scan ? 256 : 0, game_list_dir);
emit Finished(watch_list);
@@ -29,14 +29,14 @@ extern const Themes themes;
struct GameDir {
QString path;
- bool deep_scan;
- bool expanded;
+ bool deep_scan = false;
+ bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
};
struct Values {