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configure_graphics: Make SPIRV backend string translatable

The parenthetical needs to be translatable, like with GLASM
Lioncash %!s(int64=3) %!d(string=hai) anos
pai
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dba84458be
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/yuzu/configuration/configure_graphics.cpp

+ 1 - 1
src/yuzu/configuration/configure_graphics.cpp

@@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
 
 
     ui->backend->addItem(QStringLiteral("GLSL"));
     ui->backend->addItem(QStringLiteral("GLSL"));
     ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
     ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
-    ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
+    ui->backend->addItem(tr("SPIR-V (Experimental, Mesa Only)"));
 
 
     SetupPerGameUI();
     SetupPerGameUI();