|
|
@@ -36,7 +36,7 @@ public:
|
|
|
if (handle == 0)
|
|
|
return;
|
|
|
glDeleteTextures(1, &handle);
|
|
|
- OpenGLState::ResetTexture(handle);
|
|
|
+ OpenGLState::GetCurState().ResetTexture(handle).Apply();
|
|
|
handle = 0;
|
|
|
}
|
|
|
|
|
|
@@ -69,7 +69,7 @@ public:
|
|
|
if (handle == 0)
|
|
|
return;
|
|
|
glDeleteSamplers(1, &handle);
|
|
|
- OpenGLState::ResetSampler(handle);
|
|
|
+ OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
|
|
handle = 0;
|
|
|
}
|
|
|
|
|
|
@@ -91,10 +91,13 @@ public:
|
|
|
}
|
|
|
|
|
|
/// Creates a new internal OpenGL resource and stores the handle
|
|
|
- void Create(const char* vert_shader, const char* frag_shader) {
|
|
|
+ void Create(const char* vert_shader, const char* geo_shader, const char* frag_shader,
|
|
|
+ const std::vector<const char*>& feedback_vars = {},
|
|
|
+ bool separable_program = false) {
|
|
|
if (handle != 0)
|
|
|
return;
|
|
|
- handle = GLShader::LoadProgram(vert_shader, frag_shader);
|
|
|
+ handle = GLShader::LoadProgram(vert_shader, geo_shader, frag_shader, feedback_vars,
|
|
|
+ separable_program);
|
|
|
}
|
|
|
|
|
|
/// Deletes the internal OpenGL resource
|
|
|
@@ -102,7 +105,40 @@ public:
|
|
|
if (handle == 0)
|
|
|
return;
|
|
|
glDeleteProgram(handle);
|
|
|
- OpenGLState::ResetProgram(handle);
|
|
|
+ OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
|
|
+ handle = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ GLuint handle = 0;
|
|
|
+};
|
|
|
+
|
|
|
+class OGLPipeline : private NonCopyable {
|
|
|
+public:
|
|
|
+ OGLPipeline() = default;
|
|
|
+ OGLPipeline(OGLPipeline&& o) {
|
|
|
+ handle = std::exchange<GLuint>(o.handle, 0);
|
|
|
+ }
|
|
|
+ ~OGLPipeline() {
|
|
|
+ Release();
|
|
|
+ }
|
|
|
+ OGLPipeline& operator=(OGLPipeline&& o) {
|
|
|
+ handle = std::exchange<GLuint>(o.handle, 0);
|
|
|
+ return *this;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// Creates a new internal OpenGL resource and stores the handle
|
|
|
+ void Create() {
|
|
|
+ if (handle != 0)
|
|
|
+ return;
|
|
|
+ glGenProgramPipelines(1, &handle);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// Deletes the internal OpenGL resource
|
|
|
+ void Release() {
|
|
|
+ if (handle == 0)
|
|
|
+ return;
|
|
|
+ glDeleteProgramPipelines(1, &handle);
|
|
|
+ OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
|
|
handle = 0;
|
|
|
}
|
|
|
|
|
|
@@ -135,13 +171,46 @@ public:
|
|
|
if (handle == 0)
|
|
|
return;
|
|
|
glDeleteBuffers(1, &handle);
|
|
|
- OpenGLState::ResetBuffer(handle);
|
|
|
+ OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
|
|
handle = 0;
|
|
|
}
|
|
|
|
|
|
GLuint handle = 0;
|
|
|
};
|
|
|
|
|
|
+class OGLSync : private NonCopyable {
|
|
|
+public:
|
|
|
+ OGLSync() = default;
|
|
|
+
|
|
|
+ OGLSync(OGLSync&& o) : handle(std::exchange(o.handle, nullptr)) {}
|
|
|
+
|
|
|
+ ~OGLSync() {
|
|
|
+ Release();
|
|
|
+ }
|
|
|
+ OGLSync& operator=(OGLSync&& o) {
|
|
|
+ Release();
|
|
|
+ handle = std::exchange(o.handle, nullptr);
|
|
|
+ return *this;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// Creates a new internal OpenGL resource and stores the handle
|
|
|
+ void Create() {
|
|
|
+ if (handle != 0)
|
|
|
+ return;
|
|
|
+ handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// Deletes the internal OpenGL resource
|
|
|
+ void Release() {
|
|
|
+ if (handle == 0)
|
|
|
+ return;
|
|
|
+ glDeleteSync(handle);
|
|
|
+ handle = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ GLsync handle = 0;
|
|
|
+};
|
|
|
+
|
|
|
class OGLVertexArray : private NonCopyable {
|
|
|
public:
|
|
|
OGLVertexArray() = default;
|
|
|
@@ -168,7 +237,7 @@ public:
|
|
|
if (handle == 0)
|
|
|
return;
|
|
|
glDeleteVertexArrays(1, &handle);
|
|
|
- OpenGLState::ResetVertexArray(handle);
|
|
|
+ OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
|
|
handle = 0;
|
|
|
}
|
|
|
|
|
|
@@ -201,7 +270,7 @@ public:
|
|
|
if (handle == 0)
|
|
|
return;
|
|
|
glDeleteFramebuffers(1, &handle);
|
|
|
- OpenGLState::ResetFramebuffer(handle);
|
|
|
+ OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
|
|
handle = 0;
|
|
|
}
|
|
|
|