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patch_manager: Apply LayeredExeFS patches
This will scan the <mod>/exefs dir for all files and then layer those on top of the game's exefs and use this as the new exefs. This allows for overriding of the compressed NSOs or adding new files. This does use the same dir as IPS/IPSwitch patch, but since the loader will not look for those they are ignored.

Zach Hilman 7 년 전
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1개의 변경된 파일25개의 추가작업 그리고 0개의 파일을 삭제
  1. 25 0
      src/core/file_sys/patch_manager.cpp

+ 25 - 0
src/core/file_sys/patch_manager.cpp

@@ -79,6 +79,31 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
         exefs = update->GetExeFS();
     }
 
+    // LayeredExeFS
+    const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
+    if (load_dir != nullptr && load_dir->GetSize() > 0) {
+
+        auto patch_dirs = load_dir->GetSubdirectories();
+        std::sort(
+            patch_dirs.begin(), patch_dirs.end(),
+            [](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
+
+        std::vector<VirtualDir> layers;
+        layers.reserve(patch_dirs.size() + 1);
+        for (const auto& subdir : patch_dirs) {
+            auto exefs_dir = subdir->GetSubdirectory("exefs");
+            if (exefs_dir != nullptr)
+                layers.push_back(std::move(exefs_dir));
+        }
+        layers.push_back(exefs);
+
+        auto layered = LayeredVfsDirectory::MakeLayeredDirectory(std::move(layers));
+        if (layered != nullptr) {
+            LOG_INFO(Loader, "    ExeFS: LayeredExeFS patches applied successfully");
+            exefs = std::move(layered);
+        }
+    }
+
     return exefs;
 }