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Shader JIT: Tiny micro-optimization in DPH

Yuri Kunde Schlesner %!s(int64=11) %!d(string=hai) anos
pai
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d8ef20c856
Modificáronse 1 ficheiros con 4 adicións e 4 borrados
  1. 4 4
      src/video_core/shader/shader_jit_x64.cpp

+ 4 - 4
src/video_core/shader/shader_jit_x64.cpp

@@ -367,10 +367,10 @@ void JitCompiler::Compile_DPH(Instruction instr) {
         // Set 4th component to 1.0
         BLENDPS(SRC1, R(ONE), 0x8); // 0b1000
     } else {
-        // Reverse to set the 4th component to 1.0
-        SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3));
-        MOVSS(SRC1, R(ONE));
-        SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3));
+        // Set 4th component to 1.0
+        MOVAPS(SCRATCH, R(SRC1));
+        UNPCKHPS(SCRATCH, R(ONE));  // XYZW, 1111 -> Z1__
+        UNPCKLPD(SRC1, R(SCRATCH)); // XYZW, Z1__ -> XYZ1
     }
 
     Compile_SanitizedMul(SRC1, SRC2, SCRATCH);