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Merge pull request #2299 from lioncash/maxwell

 gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
bunnei 7 лет назад
Родитель
Сommit
d7438d067f

+ 1 - 1
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -318,7 +318,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
         const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
         const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
 
 
         GLShader::MaxwellUniformData ubo{};
         GLShader::MaxwellUniformData ubo{};
-        ubo.SetFromRegs(gpu.state.shader_stages[stage]);
+        ubo.SetFromRegs(gpu, stage);
         const GLintptr offset = buffer_cache.UploadHostMemory(
         const GLintptr offset = buffer_cache.UploadHostMemory(
             &ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
             &ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
 
 

+ 0 - 2
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -6,13 +6,11 @@
 #include "common/assert.h"
 #include "common/assert.h"
 #include "common/hash.h"
 #include "common/hash.h"
 #include "core/core.h"
 #include "core/core.h"
-#include "core/memory.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
 #include "video_core/renderer_opengl/gl_shader_cache.h"
 #include "video_core/renderer_opengl/gl_shader_cache.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
 #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
-#include "video_core/renderer_opengl/gl_shader_manager.h"
 #include "video_core/renderer_opengl/utils.h"
 #include "video_core/renderer_opengl/utils.h"
 #include "video_core/shader/shader_ir.h"
 #include "video_core/shader/shader_ir.h"
 
 

+ 9 - 8
src/video_core/renderer_opengl/gl_shader_manager.cpp

@@ -2,15 +2,15 @@
 // Licensed under GPLv2 or any later version
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 // Refer to the license.txt file included.
 
 
-#include "core/core.h"
 #include "video_core/renderer_opengl/gl_shader_manager.h"
 #include "video_core/renderer_opengl/gl_shader_manager.h"
 
 
 namespace OpenGL::GLShader {
 namespace OpenGL::GLShader {
 
 
-void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
-    const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
-    const auto& regs = gpu.regs;
-    const auto& state = gpu.state;
+using Tegra::Engines::Maxwell3D;
+
+void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
+    const auto& regs = maxwell.regs;
+    const auto& state = maxwell.state;
 
 
     // TODO(bunnei): Support more than one viewport
     // TODO(bunnei): Support more than one viewport
     viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
     viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
@@ -18,7 +18,7 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
 
 
     u32 func = static_cast<u32>(regs.alpha_test_func);
     u32 func = static_cast<u32>(regs.alpha_test_func);
     // Normalize the gl variants of opCompare to be the same as the normal variants
     // Normalize the gl variants of opCompare to be the same as the normal variants
-    u32 op_gl_variant_base = static_cast<u32>(Tegra::Engines::Maxwell3D::Regs::ComparisonOp::Never);
+    const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never);
     if (func >= op_gl_variant_base) {
     if (func >= op_gl_variant_base) {
         func = func - op_gl_variant_base + 1U;
         func = func - op_gl_variant_base + 1U;
     }
     }
@@ -31,8 +31,9 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
 
 
     // Assign in which stage the position has to be flipped
     // Assign in which stage the position has to be flipped
     // (the last stage before the fragment shader).
     // (the last stage before the fragment shader).
-    if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) {
-        flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
+    constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
+    if (maxwell.regs.shader_config[geometry_index].enable) {
+        flip_stage = geometry_index;
     } else {
     } else {
         flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
         flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
     }
     }

+ 5 - 6
src/video_core/renderer_opengl/gl_shader_manager.h

@@ -12,14 +12,13 @@
 
 
 namespace OpenGL::GLShader {
 namespace OpenGL::GLShader {
 
 
-using Tegra::Engines::Maxwell3D;
-
 /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
 /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
-// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
-//       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
-//       Not following that rule will cause problems on some AMD drivers.
+/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
+///       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
+///       Not following that rule will cause problems on some AMD drivers.
 struct MaxwellUniformData {
 struct MaxwellUniformData {
-    void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
+    void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage);
+
     alignas(16) GLvec4 viewport_flip;
     alignas(16) GLvec4 viewport_flip;
     struct alignas(16) {
     struct alignas(16) {
         GLuint instance_id;
         GLuint instance_id;