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gl_shader_manager: Amend Doxygen string for MaxwellUniformData

Previously only one line of the whole comment was in proper Doxygen
formatting.
Lioncash 7 ani în urmă
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1 a modificat fișierele cu 3 adăugiri și 3 ștergeri
  1. 3 3
      src/video_core/renderer_opengl/gl_shader_manager.h

+ 3 - 3
src/video_core/renderer_opengl/gl_shader_manager.h

@@ -15,9 +15,9 @@ namespace OpenGL::GLShader {
 using Tegra::Engines::Maxwell3D;
 
 /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
-// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
-//       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
-//       Not following that rule will cause problems on some AMD drivers.
+/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
+///       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
+///       Not following that rule will cause problems on some AMD drivers.
 struct MaxwellUniformData {
     void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
     alignas(16) GLvec4 viewport_flip;