Browse Source

gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.

bunnei 8 years ago
parent
commit
d647d9550c

+ 1 - 0
src/core/hle/service/nvdrv/devices/nvhost_gpu.h

@@ -10,6 +10,7 @@
 #include "common/common_types.h"
 #include "common/swap.h"
 #include "core/hle/service/nvdrv/devices/nvdevice.h"
+#include "video_core/memory_manager.h"
 
 namespace Service::Nvidia::Devices {
 

+ 15 - 36
src/core/memory.cpp

@@ -251,8 +251,8 @@ std::string ReadCString(VAddr vaddr, std::size_t max_length) {
     return string;
 }
 
-void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached) {
-    if (gpu_addr == 0) {
+void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) {
+    if (vaddr == 0) {
         return;
     }
 
@@ -261,19 +261,8 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
     // CPU pages, hence why we iterate on a CPU page basis (note: GPU page size is different). This
     // assumes the specified GPU address region is contiguous as well.
 
-    u64 num_pages = ((gpu_addr + size - 1) >> PAGE_BITS) - (gpu_addr >> PAGE_BITS) + 1;
-    for (unsigned i = 0; i < num_pages; ++i, gpu_addr += PAGE_SIZE) {
-        boost::optional<VAddr> maybe_vaddr =
-            Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
-        // The GPU <-> CPU virtual memory mapping is not 1:1
-        if (!maybe_vaddr) {
-            LOG_ERROR(HW_Memory,
-                      "Trying to flush a cached region to an invalid physical address {:016X}",
-                      gpu_addr);
-            continue;
-        }
-        VAddr vaddr = *maybe_vaddr;
-
+    u64 num_pages = ((vaddr + size - 1) >> PAGE_BITS) - (vaddr >> PAGE_BITS) + 1;
+    for (unsigned i = 0; i < num_pages; ++i, vaddr += PAGE_SIZE) {
         PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
 
         if (cached) {
@@ -344,29 +333,19 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
 
         const VAddr overlap_start = std::max(start, region_start);
         const VAddr overlap_end = std::min(end, region_end);
-
-        const std::vector<Tegra::GPUVAddr> gpu_addresses =
-            system_instance.GPU().MemoryManager().CpuToGpuAddress(overlap_start);
-
-        if (gpu_addresses.empty()) {
-            return;
-        }
-
         const u64 overlap_size = overlap_end - overlap_start;
 
-        for (const auto& gpu_address : gpu_addresses) {
-            auto& rasterizer = system_instance.Renderer().Rasterizer();
-            switch (mode) {
-            case FlushMode::Flush:
-                rasterizer.FlushRegion(gpu_address, overlap_size);
-                break;
-            case FlushMode::Invalidate:
-                rasterizer.InvalidateRegion(gpu_address, overlap_size);
-                break;
-            case FlushMode::FlushAndInvalidate:
-                rasterizer.FlushAndInvalidateRegion(gpu_address, overlap_size);
-                break;
-            }
+        auto& rasterizer = system_instance.Renderer().Rasterizer();
+        switch (mode) {
+        case FlushMode::Flush:
+            rasterizer.FlushRegion(overlap_start, overlap_size);
+            break;
+        case FlushMode::Invalidate:
+            rasterizer.InvalidateRegion(overlap_start, overlap_size);
+            break;
+        case FlushMode::FlushAndInvalidate:
+            rasterizer.FlushAndInvalidateRegion(overlap_start, overlap_size);
+            break;
         }
     };
 

+ 1 - 2
src/core/memory.h

@@ -11,7 +11,6 @@
 #include <boost/icl/interval_map.hpp>
 #include "common/common_types.h"
 #include "core/memory_hook.h"
-#include "video_core/memory_manager.h"
 
 namespace Kernel {
 class Process;
@@ -179,7 +178,7 @@ enum class FlushMode {
 /**
  * Mark each page touching the region as cached.
  */
-void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached);
+void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached);
 
 /**
  * Flushes and invalidates any externally cached rasterizer resources touching the given virtual

+ 4 - 4
src/video_core/rasterizer_cache.h

@@ -17,7 +17,7 @@ template <class T>
 class RasterizerCache : NonCopyable {
 public:
     /// Mark the specified region as being invalidated
-    void InvalidateRegion(Tegra::GPUVAddr region_addr, size_t region_size) {
+    void InvalidateRegion(VAddr region_addr, size_t region_size) {
         for (auto iter = cached_objects.cbegin(); iter != cached_objects.cend();) {
             const auto& object{iter->second};
 
@@ -33,7 +33,7 @@ public:
 
 protected:
     /// Tries to get an object from the cache with the specified address
-    T TryGet(Tegra::GPUVAddr addr) const {
+    T TryGet(VAddr addr) const {
         const auto& search{cached_objects.find(addr)};
         if (search != cached_objects.end()) {
             return search->second;
@@ -43,7 +43,7 @@ protected:
     }
 
     /// Gets a reference to the cache
-    const std::unordered_map<Tegra::GPUVAddr, T>& GetCache() const {
+    const std::unordered_map<VAddr, T>& GetCache() const {
         return cached_objects;
     }
 
@@ -74,5 +74,5 @@ protected:
     }
 
 private:
-    std::unordered_map<Tegra::GPUVAddr, T> cached_objects;
+    std::unordered_map<VAddr, T> cached_objects;
 };

+ 3 - 3
src/video_core/rasterizer_interface.h

@@ -27,14 +27,14 @@ public:
     virtual void FlushAll() = 0;
 
     /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
-    virtual void FlushRegion(Tegra::GPUVAddr addr, u64 size) = 0;
+    virtual void FlushRegion(VAddr addr, u64 size) = 0;
 
     /// Notify rasterizer that any caches of the specified region should be invalidated
-    virtual void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
+    virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
 
     /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
     /// and invalidated
-    virtual void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
+    virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
 
     /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
     virtual bool AccelerateDisplayTransfer(const void* config) {

+ 8 - 11
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -279,10 +279,9 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
     return boost::make_iterator_range(map.equal_range(interval));
 }
 
-void RasterizerOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
-    const u64 page_start{addr >> Tegra::MemoryManager::PAGE_BITS};
-    const u64 page_end{(addr + size + Tegra::MemoryManager::PAGE_SIZE - 1) >>
-                       Tegra::MemoryManager::PAGE_BITS};
+void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
+    const u64 page_start{addr >> Memory::PAGE_BITS};
+    const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
 
     // Interval maps will erase segments if count reaches 0, so if delta is negative we have to
     // subtract after iterating
@@ -294,10 +293,8 @@ void RasterizerOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, in
         const auto interval = pair.first & pages_interval;
         const int count = pair.second;
 
-        const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
-                                                    << Tegra::MemoryManager::PAGE_BITS;
-        const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
-                                                  << Tegra::MemoryManager::PAGE_BITS;
+        const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
+        const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
         const u64 interval_size = interval_end_addr - interval_start_addr;
 
         if (delta > 0 && count == delta)
@@ -578,17 +575,17 @@ void RasterizerOpenGL::FlushAll() {
     MICROPROFILE_SCOPE(OpenGL_CacheManagement);
 }
 
-void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) {
+void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
     MICROPROFILE_SCOPE(OpenGL_CacheManagement);
 }
 
-void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
+void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
     MICROPROFILE_SCOPE(OpenGL_CacheManagement);
     res_cache.InvalidateRegion(addr, size);
     shader_cache.InvalidateRegion(addr, size);
 }
 
-void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
+void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
     MICROPROFILE_SCOPE(OpenGL_CacheManagement);
     InvalidateRegion(addr, size);
 }

+ 3 - 3
src/video_core/renderer_opengl/gl_rasterizer.h

@@ -44,9 +44,9 @@ public:
     void Clear() override;
     void NotifyMaxwellRegisterChanged(u32 method) override;
     void FlushAll() override;
-    void FlushRegion(Tegra::GPUVAddr addr, u64 size) override;
-    void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
-    void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
+    void FlushRegion(VAddr addr, u64 size) override;
+    void InvalidateRegion(VAddr addr, u64 size) override;
+    void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
     bool AccelerateDisplayTransfer(const void* config) override;
     bool AccelerateTextureCopy(const void* config) override;
     bool AccelerateFill(const void* config) override;

+ 21 - 57
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -33,11 +33,16 @@ struct FormatTuple {
     bool compressed;
 };
 
+static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
+    auto& gpu{Core::System::GetInstance().GPU()};
+    const auto cpu_addr{gpu.MemoryManager().GpuToCpuAddress(gpu_addr)};
+    return cpu_addr ? *cpu_addr : 0;
+}
+
 /*static*/ SurfaceParams SurfaceParams::CreateForTexture(
     const Tegra::Texture::FullTextureInfo& config) {
-
     SurfaceParams params{};
-    params.addr = config.tic.Address();
+    params.addr = TryGetCpuAddr(config.tic.Address());
     params.is_tiled = config.tic.IsTiled();
     params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
     params.pixel_format =
@@ -55,9 +60,8 @@ struct FormatTuple {
 
 /*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(
     const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config) {
-
     SurfaceParams params{};
-    params.addr = config.Address();
+    params.addr = TryGetCpuAddr(config.Address());
     params.is_tiled = true;
     params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
     params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
@@ -75,9 +79,8 @@ struct FormatTuple {
 /*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
                                                              Tegra::GPUVAddr zeta_address,
                                                              Tegra::DepthFormat format) {
-
     SurfaceParams params{};
-    params.addr = zeta_address;
+    params.addr = TryGetCpuAddr(zeta_address);
     params.is_tiled = true;
     params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
     params.pixel_format = PixelFormatFromDepthFormat(format);
@@ -171,11 +174,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
     return format;
 }
 
-VAddr SurfaceParams::GetCpuAddr() const {
-    auto& gpu = Core::System::GetInstance().GPU();
-    return *gpu.MemoryManager().GpuToCpuAddress(addr);
-}
-
 static bool IsPixelFormatASTC(PixelFormat format) {
     switch (format) {
     case PixelFormat::ASTC_2D_4X4:
@@ -222,33 +220,28 @@ static bool IsFormatBCn(PixelFormat format) {
 }
 
 template <bool morton_to_gl, PixelFormat format>
-void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer,
-                Tegra::GPUVAddr addr) {
+void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, VAddr addr) {
     constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
     constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
-    auto& gpu = Core::System::GetInstance().GPU();
 
     if (morton_to_gl) {
         // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
         // pixel values.
         const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
-        const std::vector<u8> data =
-            Tegra::Texture::UnswizzleTexture(*gpu.MemoryManager().GpuToCpuAddress(addr), tile_size,
-                                             bytes_per_pixel, stride, height, block_height);
+        const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
+            addr, tile_size, bytes_per_pixel, stride, height, block_height);
         const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
         gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
     } else {
         // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
         // check the configuration for this and perform more generic un/swizzle
         LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
-        VideoCore::MortonCopyPixels128(
-            stride, height, bytes_per_pixel, gl_bytes_per_pixel,
-            Memory::GetPointer(*gpu.MemoryManager().GpuToCpuAddress(addr)), gl_buffer.data(),
-            morton_to_gl);
+        VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
+                                       Memory::GetPointer(addr), gl_buffer.data(), morton_to_gl);
     }
 }
 
-static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
+static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
                             SurfaceParams::MaxPixelFormat>
     morton_to_gl_fns = {
         // clang-format off
@@ -305,7 +298,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
         // clang-format on
 };
 
-static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
+static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
                             SurfaceParams::MaxPixelFormat>
     gl_to_morton_fns = {
         // clang-format off
@@ -542,7 +535,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
 void CachedSurface::LoadGLBuffer() {
     ASSERT(params.type != SurfaceType::Fill);
 
-    const u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
+    const u8* const texture_src_data = Memory::GetPointer(params.addr);
 
     ASSERT(texture_src_data);
 
@@ -567,7 +560,7 @@ void CachedSurface::LoadGLBuffer() {
 
 MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
 void CachedSurface::FlushGLBuffer() {
-    u8* const dst_buffer = Memory::GetPointer(params.GetCpuAddr());
+    u8* const dst_buffer = Memory::GetPointer(params.addr);
 
     ASSERT(dst_buffer);
     ASSERT(gl_buffer.size() ==
@@ -764,11 +757,6 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
         return {};
     }
 
-    auto& gpu = Core::System::GetInstance().GPU();
-    // Don't try to create any entries in the cache if the address of the texture is invalid.
-    if (gpu.MemoryManager().GpuToCpuAddress(params.addr) == boost::none)
-        return {};
-
     // Look up surface in the cache based on address
     Surface surface{TryGet(params.addr)};
     if (surface) {
@@ -858,10 +846,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
                                  "reinterpretation but the texture is tiled.");
         }
         size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
-        auto address = Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(
-            new_params.addr + params.SizeInBytes());
         std::vector<u8> data(remaining_size);
-        Memory::ReadBlock(*address, data.data(), data.size());
+        Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size());
         glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
     }
 
@@ -888,30 +874,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
     return new_surface;
 }
 
-Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr cpu_addr) const {
-    // Tries to find the GPU address of a framebuffer based on the CPU address. This is because
-    // final output framebuffers are specified by CPU address, but internally our GPU cache uses
-    // GPU addresses. We iterate through all cached framebuffers, and compare their starting CPU
-    // address to the one provided. This is obviously not great, and won't work if the
-    // framebuffer overlaps surfaces.
-
-    std::vector<Surface> surfaces;
-    for (const auto& surface : GetCache()) {
-        const auto& params = surface.second->GetSurfaceParams();
-        const VAddr surface_cpu_addr = params.GetCpuAddr();
-        if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + params.size_in_bytes)) {
-            ASSERT_MSG(cpu_addr == surface_cpu_addr, "overlapping surfaces are unsupported");
-            surfaces.push_back(surface.second);
-        }
-    }
-
-    if (surfaces.empty()) {
-        return {};
-    }
-
-    ASSERT_MSG(surfaces.size() == 1, ">1 surface is unsupported");
-
-    return surfaces[0];
+Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr addr) const {
+    return TryGet(addr);
 }
 
 void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {

+ 4 - 7
src/video_core/renderer_opengl/gl_rasterizer_cache.h

@@ -638,9 +638,6 @@ struct SurfaceParams {
                GetFormatBpp(pixel_format) / CHAR_BIT;
     }
 
-    /// Returns the CPU virtual address for this surface
-    VAddr GetCpuAddr() const;
-
     /// Creates SurfaceParams from a texture configuration
     static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config);
 
@@ -671,7 +668,7 @@ struct SurfaceParams {
                std::tie(other.pixel_format, other.type, other.cache_width, other.cache_height);
     }
 
-    Tegra::GPUVAddr addr;
+    VAddr addr;
     bool is_tiled;
     u32 block_height;
     PixelFormat pixel_format;
@@ -712,7 +709,7 @@ class CachedSurface final {
 public:
     CachedSurface(const SurfaceParams& params);
 
-    Tegra::GPUVAddr GetAddr() const {
+    VAddr GetAddr() const {
         return params.addr;
     }
 
@@ -763,8 +760,8 @@ public:
     /// Flushes the surface to Switch memory
     void FlushSurface(const Surface& surface);
 
-    /// Tries to find a framebuffer GPU address based on the provided CPU address
-    Surface TryFindFramebufferSurface(VAddr cpu_addr) const;
+    /// Tries to find a framebuffer using on the provided CPU address
+    Surface TryFindFramebufferSurface(VAddr addr) const;
 
 private:
     void LoadSurface(const Surface& surface);

+ 7 - 11
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -12,21 +12,17 @@
 namespace OpenGL {
 
 /// Gets the address for the specified shader stage program
-static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
+static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
     auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
     auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
-
-    return gpu.regs.code_address.CodeAddress() + shader_config.offset;
+    return *gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
+                                               shader_config.offset);
 }
 
 /// Gets the shader program code from memory for the specified address
-static GLShader::ProgramCode GetShaderCode(Tegra::GPUVAddr addr) {
-    auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
-
+static GLShader::ProgramCode GetShaderCode(VAddr addr) {
     GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
-    const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(addr)};
-    Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
-
+    Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
     return program_code;
 }
 
@@ -55,7 +51,7 @@ static void SetShaderUniformBlockBindings(GLuint shader) {
                                  sizeof(GLShader::MaxwellUniformData));
 }
 
-CachedShader::CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type)
+CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
     : addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
 
     GLShader::ProgramResult program_result;
@@ -113,7 +109,7 @@ GLint CachedShader::GetUniformLocation(const std::string& name) {
 }
 
 Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
-    const Tegra::GPUVAddr program_addr{GetShaderAddress(program)};
+    const VAddr program_addr{GetShaderAddress(program)};
 
     // Look up shader in the cache based on address
     Shader shader{TryGet(program_addr)};

+ 3 - 4
src/video_core/renderer_opengl/gl_shader_cache.h

@@ -8,7 +8,6 @@
 #include <unordered_map>
 
 #include "common/common_types.h"
-#include "video_core/memory_manager.h"
 #include "video_core/rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_shader_gen.h"
@@ -21,10 +20,10 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 
 class CachedShader final {
 public:
-    CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type);
+    CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
 
     /// Gets the address of the shader in guest memory, required for cache management
-    Tegra::GPUVAddr GetAddr() const {
+    VAddr GetAddr() const {
         return addr;
     }
 
@@ -50,7 +49,7 @@ public:
     GLint GetUniformLocation(const std::string& name);
 
 private:
-    Tegra::GPUVAddr addr;
+    VAddr addr;
     Maxwell::ShaderProgram program_type;
     GLShader::ShaderSetup setup;
     GLShader::ShaderEntries entries;