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@@ -0,0 +1,223 @@
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+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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+// SPDX-License-Identifier: GPL-2.0-or-later
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+
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+#include <span>
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+#include <vector>
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+
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+#include <oboe/Oboe.h>
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+
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+#include "audio_core/common/common.h"
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+#include "audio_core/sink/oboe_sink.h"
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+#include "audio_core/sink/sink_stream.h"
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+#include "common/logging/log.h"
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+#include "common/scope_exit.h"
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+#include "core/core.h"
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+
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+namespace AudioCore::Sink {
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+
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+class OboeSinkStream final : public SinkStream,
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+ public oboe::AudioStreamDataCallback,
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+ public oboe::AudioStreamErrorCallback {
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+public:
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+ explicit OboeSinkStream(Core::System& system_, StreamType type_, const std::string& name_,
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+ u32 system_channels_)
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+ : SinkStream(system_, type_) {
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+ name = name_;
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+ system_channels = system_channels_;
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+
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+ this->OpenStream();
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+ }
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+
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+ ~OboeSinkStream() override {
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+ LOG_INFO(Audio_Sink, "Destroyed Oboe stream");
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+ }
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+
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+ void Finalize() override {
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+ this->Stop();
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+ m_stream.reset();
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+ }
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+
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+ void Start(bool resume = false) override {
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+ if (!m_stream || !paused) {
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+ return;
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+ }
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+
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+ paused = false;
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+
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+ if (m_stream->start() != oboe::Result::OK) {
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+ LOG_CRITICAL(Audio_Sink, "Error starting Oboe stream");
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+ }
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+ }
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+
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+ void Stop() override {
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+ if (!m_stream || paused) {
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+ return;
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+ }
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+
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+ this->SignalPause();
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+
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+ if (m_stream->stop() != oboe::Result::OK) {
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+ LOG_CRITICAL(Audio_Sink, "Error stopping Oboe stream");
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+ }
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+ }
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+
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+public:
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+ static s32 QueryChannelCount(oboe::Direction direction) {
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+ std::shared_ptr<oboe::AudioStream> temp_stream;
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+ oboe::AudioStreamBuilder builder;
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+
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+ const auto result = ConfigureBuilder(builder, direction)->openStream(temp_stream);
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+ ASSERT(result == oboe::Result::OK);
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+
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+ return temp_stream->getChannelCount() >= 6 ? 6 : 2;
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+ }
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+
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+protected:
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+ oboe::DataCallbackResult onAudioReady(oboe::AudioStream*, void* audio_data,
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+ s32 num_buffer_frames) override {
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+ const size_t num_channels = this->GetDeviceChannels();
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+ const size_t frame_size = num_channels;
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+ const size_t num_frames = static_cast<size_t>(num_buffer_frames);
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+
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+ if (type == StreamType::In) {
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+ std::span<const s16> input_buffer{reinterpret_cast<const s16*>(audio_data),
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+ num_frames * frame_size};
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+ this->ProcessAudioIn(input_buffer, num_frames);
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+ } else {
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+ std::span<s16> output_buffer{reinterpret_cast<s16*>(audio_data),
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+ num_frames * frame_size};
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+ this->ProcessAudioOutAndRender(output_buffer, num_frames);
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+ }
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+
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+ return oboe::DataCallbackResult::Continue;
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+ }
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+
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+ void onErrorAfterClose(oboe::AudioStream*, oboe::Result) override {
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+ LOG_INFO(Audio_Sink, "Audio stream closed, reinitializing");
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+
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+ if (this->OpenStream()) {
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+ m_stream->start();
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+ }
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+ }
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+
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+private:
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+ static oboe::AudioStreamBuilder* ConfigureBuilder(oboe::AudioStreamBuilder& builder,
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+ oboe::Direction direction) {
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+ // TODO: investigate callback delay issues when using AAudio
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+ return builder.setPerformanceMode(oboe::PerformanceMode::LowLatency)
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+ ->setAudioApi(oboe::AudioApi::OpenSLES)
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+ ->setDirection(direction)
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+ ->setSampleRate(TargetSampleRate)
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+ ->setSampleRateConversionQuality(oboe::SampleRateConversionQuality::High)
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+ ->setFormat(oboe::AudioFormat::I16)
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+ ->setFormatConversionAllowed(true)
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+ ->setUsage(oboe::Usage::Game)
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+ ->setBufferCapacityInFrames(TargetSampleCount * 2);
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+ }
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+
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+ bool OpenStream() {
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+ const auto direction = [&]() {
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+ switch (type) {
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+ case StreamType::In:
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+ return oboe::Direction::Input;
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+ case StreamType::Out:
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+ case StreamType::Render:
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+ return oboe::Direction::Output;
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+ default:
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+ ASSERT(false);
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+ return oboe::Direction::Output;
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+ }
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+ }();
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+
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+ const auto expected_channels = QueryChannelCount(direction);
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+ const auto expected_mask = [&]() {
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+ switch (expected_channels) {
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+ case 1:
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+ return oboe::ChannelMask::Mono;
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+ case 2:
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+ return oboe::ChannelMask::Stereo;
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+ case 6:
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+ return oboe::ChannelMask::CM5Point1;
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+ default:
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+ ASSERT(false);
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+ return oboe::ChannelMask::Unspecified;
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+ }
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+ }();
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+
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+ oboe::AudioStreamBuilder builder;
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+ const auto result = ConfigureBuilder(builder, direction)
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+ ->setChannelCount(expected_channels)
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+ ->setChannelMask(expected_mask)
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+ ->setChannelConversionAllowed(true)
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+ ->setDataCallback(this)
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+ ->setErrorCallback(this)
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+ ->openStream(m_stream);
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+ ASSERT(result == oboe::Result::OK);
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+ return result == oboe::Result::OK && this->SetStreamProperties();
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+ }
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+
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+ bool SetStreamProperties() {
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+ ASSERT(m_stream);
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+
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+ m_stream->setBufferSizeInFrames(TargetSampleCount * 2);
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+ device_channels = m_stream->getChannelCount();
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+
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+ const auto sample_rate = m_stream->getSampleRate();
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+ const auto buffer_capacity = m_stream->getBufferCapacityInFrames();
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+ const auto stream_backend =
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+ m_stream->getAudioApi() == oboe::AudioApi::AAudio ? "AAudio" : "OpenSLES";
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+
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+ LOG_INFO(Audio_Sink, "Opened Oboe {} stream with {} channels sample rate {} capacity {}",
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+ stream_backend, device_channels, sample_rate, buffer_capacity);
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+
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+ return true;
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+ }
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+
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+ std::shared_ptr<oboe::AudioStream> m_stream{};
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+};
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+
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+OboeSink::OboeSink() {
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+ // TODO: This is not generally knowable
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+ // The channel count is distinct based on direction and can change
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+ device_channels = OboeSinkStream::QueryChannelCount(oboe::Direction::Output);
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+}
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+
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+OboeSink::~OboeSink() = default;
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+
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+SinkStream* OboeSink::AcquireSinkStream(Core::System& system, u32 system_channels,
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+ const std::string& name, StreamType type) {
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+ SinkStreamPtr& stream = sink_streams.emplace_back(
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+ std::make_unique<OboeSinkStream>(system, type, name, system_channels));
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+
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+ return stream.get();
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+}
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+
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+void OboeSink::CloseStream(SinkStream* to_remove) {
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+ sink_streams.remove_if([&](auto& stream) { return stream.get() == to_remove; });
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+}
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+
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+void OboeSink::CloseStreams() {
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+ sink_streams.clear();
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+}
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+
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+f32 OboeSink::GetDeviceVolume() const {
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+ if (sink_streams.empty()) {
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+ return 1.0f;
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+ }
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+
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+ return sink_streams.front()->GetDeviceVolume();
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+}
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+
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+void OboeSink::SetDeviceVolume(f32 volume) {
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+ for (auto& stream : sink_streams) {
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+ stream->SetDeviceVolume(volume);
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+ }
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+}
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+
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+void OboeSink::SetSystemVolume(f32 volume) {
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+ for (auto& stream : sink_streams) {
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+ stream->SetSystemVolume(volume);
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+ }
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+}
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+
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+} // namespace AudioCore::Sink
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