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glasm: Implement InvocationId

ReinUsesLisp %!s(int64=5) %!d(string=hai) anos
pai
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d5db96386d

+ 3 - 0
src/shader_recompiler/backend/glasm/emit_context.cpp

@@ -77,6 +77,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
     if (stage == Stage::Geometry && info.loads_position) {
     if (stage == Stage::Geometry && info.loads_position) {
         Add("ATTRIB vertex_position=vertex.position;");
         Add("ATTRIB vertex_position=vertex.position;");
     }
     }
+    if (info.uses_invocation_id) {
+        Add("ATTRIB primitive_invocation=primitive.invocation;");
+    }
     for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) {
     for (size_t index = 0; index < program.info.stores_frag_color.size(); ++index) {
         if (!program.info.stores_frag_color[index]) {
         if (!program.info.stores_frag_color[index]) {
             continue;
             continue;

+ 2 - 2
src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp

@@ -160,8 +160,8 @@ void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
     ctx.Add("MOV.S {},invocation.localid;", inst);
     ctx.Add("MOV.S {},invocation.localid;", inst);
 }
 }
 
 
-void EmitInvocationId(EmitContext& ctx) {
-    NotImplemented();
+void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
+    ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
 }
 }
 
 
 void EmitSampleId(EmitContext& ctx) {
 void EmitSampleId(EmitContext& ctx) {