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@@ -0,0 +1,173 @@
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+// Copyright 2019 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include <QFileDialog>
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+#include <QMessageBox>
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+#include "common/common_paths.h"
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+#include "common/file_util.h"
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+#include "core/settings.h"
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+#include "ui_configure_filesystem.h"
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+#include "yuzu/configuration/configure_filesystem.h"
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+#include "yuzu/ui_settings.h"
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+
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+namespace {
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+
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+template <typename T>
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+void SetComboBoxFromData(QComboBox* combo_box, T data) {
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+ const auto index = combo_box->findData(QVariant::fromValue(static_cast<u64>(data)));
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+ if (index >= combo_box->count() || index < 0)
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+ return;
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+
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+ combo_box->setCurrentIndex(index);
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+}
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+
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+} // Anonymous namespace
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+
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+ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
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+ : QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
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+ ui->setupUi(this);
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+ this->setConfiguration();
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+
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+ connect(ui->nand_directory_button, &QToolButton::pressed, this,
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+ [this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
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+ connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
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+ [this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
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+ connect(ui->gamecard_path_button, &QToolButton::pressed, this,
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+ [this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
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+ connect(ui->dump_path_button, &QToolButton::pressed, this,
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+ [this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
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+ connect(ui->load_path_button, &QToolButton::pressed, this,
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+ [this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
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+ connect(ui->cache_directory_button, &QToolButton::pressed, this,
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+ [this] { SetDirectory(DirectoryTarget::Cache, ui->cache_directory_edit); });
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+
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+ connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
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+ &ConfigureFilesystem::ResetMetadata);
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+
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+ connect(ui->gamecard_inserted, &QCheckBox::stateChanged, this,
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+ &ConfigureFilesystem::UpdateEnabledControls);
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+ connect(ui->gamecard_current_game, &QCheckBox::stateChanged, this,
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+ &ConfigureFilesystem::UpdateEnabledControls);
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+}
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+
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+ConfigureFilesystem::~ConfigureFilesystem() = default;
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+
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+void ConfigureFilesystem::setConfiguration() {
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+ ui->nand_directory_edit->setText(
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+ QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
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+ ui->sdmc_directory_edit->setText(
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+ QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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+ ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
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+ ui->dump_path_edit->setText(
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+ QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
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+ ui->load_path_edit->setText(
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+ QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
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+ ui->cache_directory_edit->setText(
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+ QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
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+
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+ ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
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+ ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
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+ ui->dump_exefs->setChecked(Settings::values.dump_exefs);
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+ ui->dump_nso->setChecked(Settings::values.dump_nso);
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+
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+ ui->cache_game_list->setChecked(UISettings::values.cache_game_list);
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+
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+ SetComboBoxFromData(ui->nand_size, Settings::values.nand_total_size);
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+ SetComboBoxFromData(ui->usrnand_size, Settings::values.nand_user_size);
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+ SetComboBoxFromData(ui->sysnand_size, Settings::values.nand_system_size);
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+ SetComboBoxFromData(ui->sdmc_size, Settings::values.sdmc_size);
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+
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+ UpdateEnabledControls();
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+}
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+
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+void ConfigureFilesystem::applyConfiguration() {
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+ FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
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+ ui->nand_directory_edit->text().toStdString());
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+ FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
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+ ui->sdmc_directory_edit->text().toStdString());
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+ FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, ui->dump_path_edit->text().toStdString());
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+ FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, ui->load_path_edit->text().toStdString());
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+ FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
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+ ui->cache_directory_edit->text().toStdString());
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+ Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString();
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+
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+ Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
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+ Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
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+ Settings::values.dump_exefs = ui->dump_exefs->isChecked();
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+ Settings::values.dump_nso = ui->dump_nso->isChecked();
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+
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+ UISettings::values.cache_game_list = ui->cache_game_list->isChecked();
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+
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+ Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(
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+ ui->nand_size->itemData(ui->nand_size->currentIndex()).toULongLong());
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+ Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>(
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+ ui->nand_size->itemData(ui->sysnand_size->currentIndex()).toULongLong());
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+ Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(
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+ ui->nand_size->itemData(ui->usrnand_size->currentIndex()).toULongLong());
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+ Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(
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+ ui->nand_size->itemData(ui->sdmc_size->currentIndex()).toULongLong());
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+}
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+
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+void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
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+ QString caption;
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+
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+ switch (target) {
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+ case DirectoryTarget::NAND:
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+ caption = tr("Select Emulated NAND Directory...");
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+ break;
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+ case DirectoryTarget::SD:
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+ caption = tr("Select Emulated SD Directory...");
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+ break;
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+ case DirectoryTarget::Gamecard:
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+ caption = tr("Select Gamecard Path...");
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+ break;
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+ case DirectoryTarget::Dump:
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+ caption = tr("Select Dump Directory...");
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+ break;
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+ case DirectoryTarget::Load:
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+ caption = tr("Select Mod Load Directory...");
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+ break;
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+ case DirectoryTarget::Cache:
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+ caption = tr("Select Cache Directory...");
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+ break;
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+ }
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+
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+ QString str;
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+ if (target == DirectoryTarget::Gamecard) {
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+ str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
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+ "NX Gamecard;*.xci");
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+ } else {
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+ str = QFileDialog::getExistingDirectory(this, caption, edit->text());
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+ }
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+
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+ if (str.isEmpty())
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+ return;
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+
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+ edit->setText(str);
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+}
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+
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+void ConfigureFilesystem::ResetMetadata() {
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+ if (FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
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+ DIR_SEP + "game_list")) {
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+ QMessageBox::information(this, tr("Reset Metadata Cache"),
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+ tr("The operation completed successfully."));
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+ UISettings::values.is_game_list_reload_pending.exchange(true);
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+ } else {
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+ QMessageBox::warning(
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+ this, tr("Reset Metadata Cache"),
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+ tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
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+ }
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+}
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+
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+void ConfigureFilesystem::UpdateEnabledControls() {
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+ ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked());
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+ ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
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+ !ui->gamecard_current_game->isChecked());
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+ ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
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+ !ui->gamecard_current_game->isChecked());
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+}
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+
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+void ConfigureFilesystem::retranslateUi() {
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+ ui->retranslateUi(this);
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+}
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