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OpenGL: Keep stencil-test and framebuffer.depth_format in sync

Jannik Vogel 10 anni fa
parent
commit
d47605b2ed
1 ha cambiato i file con 1 aggiunte e 0 eliminazioni
  1. 1 0
      src/video_core/renderer_opengl/gl_rasterizer.cpp

+ 1 - 0
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -271,6 +271,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
     // Stencil test
     case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
     case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
+    case PICA_REG_INDEX(framebuffer.depth_format):
         SyncStencilTest();
         break;