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gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()

This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case.
Lioncash пре 6 година
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d1d7ce74d2
1 измењених фајлова са 1 додато и 1 уклоњено
  1. 1 1
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -1148,7 +1148,7 @@ private:
         for (const auto& variant : extras) {
             if (const auto argument = std::get_if<TextureArgument>(&variant)) {
                 expr += GenerateTextureArgument(*argument);
-            } else if (std::get_if<TextureAoffi>(&variant)) {
+            } else if (std::holds_alternative<TextureAoffi>(variant)) {
                 expr += GenerateTextureAoffi(meta->aoffi);
             } else {
                 UNREACHABLE();