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Merge pull request #5162 from lioncash/copy-shader

gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()
bunnei 5 лет назад
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d1a2b3fb18
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -878,7 +878,7 @@ private:
         }
 
         u32 binding = device.GetBaseBindings(stage).uniform_buffer;
-        for (const auto [index, info] : ir.GetConstantBuffers()) {
+        for (const auto& [index, info] : ir.GetConstantBuffers()) {
             const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4;
             const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements;
             code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,