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+// Copyright 2016 Citra Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include <array>
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+#include <cstring>
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+#include <functional>
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+#include <tuple>
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+
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+#include <QDialog>
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+
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+#include "ui_configure_input_simple.h"
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+#include "yuzu/configuration/configure_input.h"
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+#include "yuzu/configuration/configure_input_player.h"
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+#include "yuzu/configuration/configure_input_simple.h"
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+#include "yuzu/ui_settings.h"
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+
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+namespace {
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+
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+template <typename Dialog, typename... Args>
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+void CallConfigureDialog(ConfigureInputSimple* caller, Args&&... args) {
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+ caller->applyConfiguration();
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+ Dialog dialog(caller, std::forward<Args>(args)...);
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+
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+ const auto res = dialog.exec();
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+ if (res == QDialog::Accepted) {
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+ dialog.applyConfiguration();
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+ }
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+}
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+
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+// OnProfileSelect functions should (when applicable):
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+// - Set controller types
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+// - Set controller enabled
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+// - Set docked mode
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+// - Set advanced controller config/enabled (i.e. debug, kbd, mouse, touch)
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+//
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+// OnProfileSelect function should NOT however:
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+// - Reset any button mappings
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+// - Open any dialogs
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+// - Block in any way
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+
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+constexpr std::size_t HANDHELD_INDEX = 8;
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+
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+void HandheldOnProfileSelect() {
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+ Settings::values.players[HANDHELD_INDEX].connected = true;
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+ Settings::values.players[HANDHELD_INDEX].type = Settings::ControllerType::DualJoycon;
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+
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+ for (std::size_t player = 0; player < HANDHELD_INDEX; ++player) {
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+ Settings::values.players[player].connected = false;
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+ }
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+
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+ Settings::values.use_docked_mode = false;
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+ Settings::values.keyboard_enabled = false;
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+ Settings::values.mouse_enabled = false;
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+ Settings::values.debug_pad_enabled = false;
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+ Settings::values.touchscreen.enabled = true;
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+}
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+
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+void DualJoyconsDockedOnProfileSelect() {
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+ Settings::values.players[0].connected = true;
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+ Settings::values.players[0].type = Settings::ControllerType::DualJoycon;
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+
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+ for (std::size_t player = 1; player <= HANDHELD_INDEX; ++player) {
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+ Settings::values.players[player].connected = false;
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+ }
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+
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+ Settings::values.use_docked_mode = true;
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+ Settings::values.keyboard_enabled = false;
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+ Settings::values.mouse_enabled = false;
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+ Settings::values.debug_pad_enabled = false;
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+ Settings::values.touchscreen.enabled = false;
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+}
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+
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+// Name, OnProfileSelect (called when selected in drop down), OnConfigure (called when configure
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+// is clicked)
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+using InputProfile =
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+ std::tuple<QString, std::function<void()>, std::function<void(ConfigureInputSimple*)>>;
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+
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+const std::array<InputProfile, 3> INPUT_PROFILES{{
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+ {ConfigureInputSimple::tr("Single Player - Handheld - Undocked"), HandheldOnProfileSelect,
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+ [](ConfigureInputSimple* caller) {
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+ CallConfigureDialog<ConfigureInputPlayer>(caller, HANDHELD_INDEX, false);
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+ }},
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+ {ConfigureInputSimple::tr("Single Player - Dual Joycons - Docked"),
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+ DualJoyconsDockedOnProfileSelect,
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+ [](ConfigureInputSimple* caller) {
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+ CallConfigureDialog<ConfigureInputPlayer>(caller, 1, false);
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+ }},
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+ {ConfigureInputSimple::tr("Custom"), [] {}, CallConfigureDialog<ConfigureInput>},
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+}};
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+
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+} // namespace
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+
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+void ApplyInputProfileConfiguration(int profile_index) {
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+ std::get<1>(
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+ INPUT_PROFILES.at(std::min(profile_index, static_cast<int>(INPUT_PROFILES.size() - 1))))();
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+}
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+
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+ConfigureInputSimple::ConfigureInputSimple(QWidget* parent)
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+ : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputSimple>()) {
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+ ui->setupUi(this);
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+
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+ for (const auto& profile : INPUT_PROFILES) {
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+ ui->profile_combobox->addItem(std::get<0>(profile), std::get<0>(profile));
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+ }
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+
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+ connect(ui->profile_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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+ &ConfigureInputSimple::OnSelectProfile);
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+ connect(ui->profile_configure, &QPushButton::pressed, this, &ConfigureInputSimple::OnConfigure);
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+
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+ this->loadConfiguration();
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+}
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+
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+ConfigureInputSimple::~ConfigureInputSimple() = default;
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+
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+void ConfigureInputSimple::applyConfiguration() {
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+ auto index = ui->profile_combobox->currentIndex();
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+ // Make the stored index for "Custom" very large so that if new profiles are added it
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+ // doesn't change.
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+ if (index >= static_cast<int>(INPUT_PROFILES.size() - 1))
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+ index = std::numeric_limits<int>::max();
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+
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+ UISettings::values.profile_index = index;
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+}
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+
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+void ConfigureInputSimple::loadConfiguration() {
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+ const auto index = UISettings::values.profile_index;
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+ if (index >= static_cast<int>(INPUT_PROFILES.size()) || index < 0)
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+ ui->profile_combobox->setCurrentIndex(static_cast<int>(INPUT_PROFILES.size() - 1));
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+ else
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+ ui->profile_combobox->setCurrentIndex(index);
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+}
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+
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+void ConfigureInputSimple::OnSelectProfile(int index) {
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+ const auto old_docked = Settings::values.use_docked_mode;
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+ ApplyInputProfileConfiguration(index);
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+ OnDockedModeChanged(old_docked, Settings::values.use_docked_mode);
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+}
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+
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+void ConfigureInputSimple::OnConfigure() {
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+ std::get<2>(INPUT_PROFILES.at(ui->profile_combobox->currentIndex()))(this);
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+}
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