|
|
@@ -48,11 +48,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|
|
}
|
|
|
|
|
|
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|
|
- // Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots)
|
|
|
- const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(
|
|
|
- ui->gpu_accuracy->currentIndex() -
|
|
|
- ((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
|
|
|
-
|
|
|
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
|
|
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
|
|
ui->anisotropic_filtering_combobox);
|
|
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
|
|
@@ -63,20 +59,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|
|
use_caches_gc);
|
|
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
|
|
ui->use_fast_gpu_time, use_fast_gpu_time);
|
|
|
-
|
|
|
- if (Settings::IsConfiguringGlobal()) {
|
|
|
- // Must guard in case of a during-game configuration when set to be game-specific.
|
|
|
- if (Settings::values.gpu_accuracy.UsingGlobal()) {
|
|
|
- Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
|
|
- }
|
|
|
- } else {
|
|
|
- if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
|
|
- Settings::values.gpu_accuracy.SetGlobal(true);
|
|
|
- } else {
|
|
|
- Settings::values.gpu_accuracy.SetGlobal(false);
|
|
|
- Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
|
|
- }
|
|
|
- }
|
|
|
}
|
|
|
|
|
|
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|