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vk_rasterizer: Remove buffer check in attribute selection

This was a left over from OpenGL when disabled buffers where not properly
emulated. We no longer have to assert this as it is checked in vertex
buffer initialization.
ReinUsesLisp vor 6 Jahren
Ursprung
Commit
cf6a40fc12
1 geänderte Dateien mit 0 neuen und 4 gelöschten Zeilen
  1. 0 4
      src/video_core/renderer_vulkan/vk_rasterizer.cpp

+ 0 - 4
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@@ -879,10 +879,6 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex
             vertex_input.SetAttribute(index, false, 0, 0, {}, {});
             continue;
         }
-
-        [[maybe_unused]] const auto& buffer = regs.vertex_array[attrib.buffer];
-        ASSERT(buffer.IsEnabled());
-
         vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(),
                                   attrib.size.Value());
     }