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kernel: Remove unused address_arbiter code.

bunnei 8 лет назад
Родитель
Сommit
cec0d4f191

+ 0 - 2
src/core/CMakeLists.txt

@@ -28,8 +28,6 @@ add_library(core STATIC
     hle/config_mem.h
     hle/config_mem.h
     hle/ipc.h
     hle/ipc.h
     hle/ipc_helpers.h
     hle/ipc_helpers.h
-    hle/kernel/address_arbiter.cpp
-    hle/kernel/address_arbiter.h
     hle/kernel/client_port.cpp
     hle/kernel/client_port.cpp
     hle/kernel/client_port.h
     hle/kernel/client_port.h
     hle/kernel/client_session.cpp
     hle/kernel/client_session.cpp

+ 0 - 91
src/core/hle/kernel/address_arbiter.cpp

@@ -1,91 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "core/hle/kernel/address_arbiter.h"
-#include "core/hle/kernel/errors.h"
-#include "core/hle/kernel/thread.h"
-#include "core/memory.h"
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-// Kernel namespace
-
-namespace Kernel {
-
-AddressArbiter::AddressArbiter() {}
-AddressArbiter::~AddressArbiter() {}
-
-SharedPtr<AddressArbiter> AddressArbiter::Create(std::string name) {
-    SharedPtr<AddressArbiter> address_arbiter(new AddressArbiter);
-
-    address_arbiter->name = std::move(name);
-
-    return address_arbiter;
-}
-
-ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address, s32 value,
-                                            u64 nanoseconds) {
-    switch (type) {
-
-    // Signal thread(s) waiting for arbitrate address...
-    case ArbitrationType::Signal:
-        // Negative value means resume all threads
-        if (value < 0) {
-            ArbitrateAllThreads(address);
-        } else {
-            // Resume first N threads
-            for (int i = 0; i < value; i++)
-                ArbitrateHighestPriorityThread(address);
-        }
-        break;
-
-    // Wait current thread (acquire the arbiter)...
-    case ArbitrationType::WaitIfLessThan:
-        if ((s32)Memory::Read32(address) < value) {
-            Kernel::WaitCurrentThread_ArbitrateAddress(address);
-        }
-        break;
-    case ArbitrationType::WaitIfLessThanWithTimeout:
-        if ((s32)Memory::Read32(address) < value) {
-            Kernel::WaitCurrentThread_ArbitrateAddress(address);
-            GetCurrentThread()->WakeAfterDelay(nanoseconds);
-        }
-        break;
-    case ArbitrationType::DecrementAndWaitIfLessThan: {
-        s32 memory_value = Memory::Read32(address);
-        if (memory_value < value) {
-            // Only change the memory value if the thread should wait
-            Memory::Write32(address, (s32)memory_value - 1);
-            Kernel::WaitCurrentThread_ArbitrateAddress(address);
-        }
-        break;
-    }
-    case ArbitrationType::DecrementAndWaitIfLessThanWithTimeout: {
-        s32 memory_value = Memory::Read32(address);
-        if (memory_value < value) {
-            // Only change the memory value if the thread should wait
-            Memory::Write32(address, (s32)memory_value - 1);
-            Kernel::WaitCurrentThread_ArbitrateAddress(address);
-            GetCurrentThread()->WakeAfterDelay(nanoseconds);
-        }
-        break;
-    }
-
-    default:
-        LOG_ERROR(Kernel, "unknown type=%d", type);
-        return ERR_INVALID_ENUM_VALUE_FND;
-    }
-
-    // The calls that use a timeout seem to always return a Timeout error even if they did not put
-    // the thread to sleep
-    if (type == ArbitrationType::WaitIfLessThanWithTimeout ||
-        type == ArbitrationType::DecrementAndWaitIfLessThanWithTimeout) {
-
-        return RESULT_TIMEOUT;
-    }
-    return RESULT_SUCCESS;
-}
-
-} // namespace Kernel

+ 0 - 60
src/core/hle/kernel/address_arbiter.h

@@ -1,60 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "common/common_types.h"
-#include "core/hle/kernel/kernel.h"
-#include "core/hle/result.h"
-
-// Address arbiters are an underlying kernel synchronization object that can be created/used via
-// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
-// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
-// semphores.
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-// Kernel namespace
-
-namespace Kernel {
-
-enum class ArbitrationType : u32 {
-    Signal,
-    WaitIfLessThan,
-    DecrementAndWaitIfLessThan,
-    WaitIfLessThanWithTimeout,
-    DecrementAndWaitIfLessThanWithTimeout,
-};
-
-class AddressArbiter final : public Object {
-public:
-    /**
-     * Creates an address arbiter.
-     *
-     * @param name Optional name used for debugging.
-     * @returns The created AddressArbiter.
-     */
-    static SharedPtr<AddressArbiter> Create(std::string name = "Unknown");
-
-    std::string GetTypeName() const override {
-        return "Arbiter";
-    }
-    std::string GetName() const override {
-        return name;
-    }
-
-    static const HandleType HANDLE_TYPE = HandleType::AddressArbiter;
-    HandleType GetHandleType() const override {
-        return HANDLE_TYPE;
-    }
-
-    std::string name; ///< Name of address arbiter object (optional)
-
-    ResultCode ArbitrateAddress(ArbitrationType type, VAddr address, s32 value, u64 nanoseconds);
-
-private:
-    AddressArbiter();
-    ~AddressArbiter() override;
-};
-
-} // namespace Kernel

+ 0 - 34
src/core/hle/kernel/thread.cpp

@@ -109,40 +109,6 @@ void Thread::Stop() {
     Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);
     Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);
 }
 }
 
 
-Thread* ArbitrateHighestPriorityThread(u32 address) {
-    Thread* highest_priority_thread = nullptr;
-    u32 priority = THREADPRIO_LOWEST;
-
-    // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
-    for (auto& thread : thread_list) {
-        if (!CheckWait_AddressArbiter(thread.get(), address))
-            continue;
-
-        if (thread == nullptr)
-            continue;
-
-        if (thread->current_priority <= priority) {
-            highest_priority_thread = thread.get();
-            priority = thread->current_priority;
-        }
-    }
-
-    // If a thread was arbitrated, resume it
-    if (nullptr != highest_priority_thread) {
-        highest_priority_thread->ResumeFromWait();
-    }
-
-    return highest_priority_thread;
-}
-
-void ArbitrateAllThreads(u32 address) {
-    // Resume all threads found to be waiting on the address
-    for (auto& thread : thread_list) {
-        if (CheckWait_AddressArbiter(thread.get(), address))
-            thread->ResumeFromWait();
-    }
-}
-
 /**
 /**
  * Switches the CPU's active thread context to that of the specified thread
  * Switches the CPU's active thread context to that of the specified thread
  * @param new_thread The thread to switch to
  * @param new_thread The thread to switch to

+ 0 - 12
src/core/hle/kernel/thread.h

@@ -259,18 +259,6 @@ bool HaveReadyThreads();
  */
  */
 void Reschedule();
 void Reschedule();
 
 
-/**
- * Arbitrate the highest priority thread that is waiting
- * @param address The address for which waiting threads should be arbitrated
- */
-Thread* ArbitrateHighestPriorityThread(VAddr address);
-
-/**
- * Arbitrate all threads currently waiting.
- * @param address The address for which waiting threads should be arbitrated
- */
-void ArbitrateAllThreads(VAddr address);
-
 /**
 /**
  * Gets the current thread
  * Gets the current thread
  */
  */