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nvnflinger: ensure display abandonment considers all layers and future layers

Liam 2 лет назад
Родитель
Сommit
ce89580749

+ 1 - 3
src/core/hle/service/nvnflinger/nvnflinger.cpp

@@ -112,9 +112,7 @@ void Nvnflinger::ShutdownLayers() {
     {
         const auto lock_guard = Lock();
         for (auto& display : displays) {
-            for (size_t layer = 0; layer < display.GetNumLayers(); ++layer) {
-                display.GetLayer(layer).GetConsumer().Abandon();
-            }
+            display.Abandon();
         }
 
         is_abandoned = true;

+ 11 - 0
src/core/hle/service/vi/display/vi_display.cpp

@@ -91,6 +91,10 @@ void Display::CreateLayer(u64 layer_id, u32 binder_id,
     layers.emplace_back(std::make_unique<Layer>(layer_id, binder_id, *core, *producer,
                                                 std::move(buffer_item_consumer)));
 
+    if (is_abandoned) {
+        this->FindLayer(layer_id)->GetConsumer().Abandon();
+    }
+
     hos_binder_driver_server.RegisterProducer(std::move(producer));
 }
 
@@ -103,6 +107,13 @@ void Display::DestroyLayer(u64 layer_id) {
                   [layer_id](const auto& layer) { return layer->GetLayerId() == layer_id; });
 }
 
+void Display::Abandon() {
+    for (auto& layer : layers) {
+        layer->GetConsumer().Abandon();
+    }
+    is_abandoned = true;
+}
+
 Layer* Display::FindLayer(u64 layer_id) {
     const auto itr =
         std::find_if(layers.begin(), layers.end(), [layer_id](const std::unique_ptr<Layer>& layer) {

+ 3 - 0
src/core/hle/service/vi/display/vi_display.h

@@ -98,6 +98,8 @@ public:
         layers.clear();
     }
 
+    void Abandon();
+
     /// Attempts to find a layer with the given ID.
     ///
     /// @param layer_id The layer ID.
@@ -124,6 +126,7 @@ private:
 
     std::vector<std::unique_ptr<Layer>> layers;
     Kernel::KEvent* vsync_event{};
+    bool is_abandoned{};
 };
 
 } // namespace Service::VI