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Merge pull request #1084 from bunnei/depth

gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
bunnei 8 лет назад
Родитель
Сommit
ce56b8e1fa

+ 10 - 8
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -142,14 +142,16 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
     {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},              // RG32UI
     {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},              // R32UI
 
+    // Depth formats
+    {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
+    {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
+     false}, // Z16
+
     // DepthStencil formats
     {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
      false}, // Z24S8
     {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
-     false},                                                                            // S8Z24
-    {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
-    {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
-     false}, // Z16
+     false}, // S8Z24
     {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
      ComponentType::Float, false}, // Z32FS8
 }};
@@ -283,10 +285,10 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
         MortonCopy<true, PixelFormat::RG8S>,
         MortonCopy<true, PixelFormat::RG32UI>,
         MortonCopy<true, PixelFormat::R32UI>,
-        MortonCopy<true, PixelFormat::Z24S8>,
-        MortonCopy<true, PixelFormat::S8Z24>,
         MortonCopy<true, PixelFormat::Z32F>,
         MortonCopy<true, PixelFormat::Z16>,
+        MortonCopy<true, PixelFormat::Z24S8>,
+        MortonCopy<true, PixelFormat::S8Z24>,
         MortonCopy<true, PixelFormat::Z32FS8>,
         // clang-format on
 };
@@ -339,10 +341,10 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
         MortonCopy<false, PixelFormat::RG8S>,
         MortonCopy<false, PixelFormat::RG32UI>,
         MortonCopy<false, PixelFormat::R32UI>,
-        MortonCopy<false, PixelFormat::Z24S8>,
-        MortonCopy<false, PixelFormat::S8Z24>,
         MortonCopy<false, PixelFormat::Z32F>,
         MortonCopy<false, PixelFormat::Z16>,
+        MortonCopy<false, PixelFormat::Z24S8>,
+        MortonCopy<false, PixelFormat::S8Z24>,
         MortonCopy<false, PixelFormat::Z32FS8>,
         // clang-format on
 };

+ 16 - 8
src/video_core/renderer_opengl/gl_rasterizer_cache.h

@@ -68,11 +68,15 @@ struct SurfaceParams {
 
         MaxColorFormat,
 
+        // Depth formats
+        Z32F = 42,
+        Z16 = 43,
+
+        MaxDepthFormat,
+
         // DepthStencil formats
-        Z24S8 = 42,
-        S8Z24 = 43,
-        Z32F = 44,
-        Z16 = 45,
+        Z24S8 = 44,
+        S8Z24 = 45,
         Z32FS8 = 46,
 
         MaxDepthStencilFormat,
@@ -153,10 +157,10 @@ struct SurfaceParams {
             1, // RG8S
             1, // RG32UI
             1, // R32UI
-            1, // Z24S8
-            1, // S8Z24
             1, // Z32F
             1, // Z16
+            1, // Z24S8
+            1, // S8Z24
             1, // Z32FS8
         }};
 
@@ -211,10 +215,10 @@ struct SurfaceParams {
             16,  // RG8S
             64,  // RG32UI
             32,  // R32UI
-            32,  // Z24S8
-            32,  // S8Z24
             32,  // Z32F
             16,  // Z16
+            32,  // Z24S8
+            32,  // S8Z24
             64,  // Z32FS8
         }};
 
@@ -587,6 +591,10 @@ struct SurfaceParams {
             return SurfaceType::ColorTexture;
         }
 
+        if (static_cast<size_t>(pixel_format) < static_cast<size_t>(PixelFormat::MaxDepthFormat)) {
+            return SurfaceType::Depth;
+        }
+
         if (static_cast<size_t>(pixel_format) <
             static_cast<size_t>(PixelFormat::MaxDepthStencilFormat)) {
             return SurfaceType::DepthStencil;