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@@ -36,8 +36,7 @@ SharedPtr<Process> Process::Create(SharedPtr<CodeSet> code_set) {
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process->codeset = std::move(code_set);
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process->flags.raw = 0;
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process->flags.memory_region = MemoryRegion::APPLICATION;
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- process->address_space = Common::make_unique<VMManager>();
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- Memory::InitLegacyAddressSpace(*process->address_space);
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+ Memory::InitLegacyAddressSpace(process->vm_manager);
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return process;
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}
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@@ -104,19 +103,130 @@ void Process::ParseKernelCaps(const u32* kernel_caps, size_t len) {
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void Process::Run(s32 main_thread_priority, u32 stack_size) {
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auto MapSegment = [&](CodeSet::Segment& segment, VMAPermission permissions, MemoryState memory_state) {
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- auto vma = address_space->MapMemoryBlock(segment.addr, codeset->memory,
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+ auto vma = vm_manager.MapMemoryBlock(segment.addr, codeset->memory,
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segment.offset, segment.size, memory_state).Unwrap();
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- address_space->Reprotect(vma, permissions);
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+ vm_manager.Reprotect(vma, permissions);
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};
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+ // Map CodeSet segments
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MapSegment(codeset->code, VMAPermission::ReadExecute, MemoryState::Code);
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MapSegment(codeset->rodata, VMAPermission::Read, MemoryState::Code);
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MapSegment(codeset->data, VMAPermission::ReadWrite, MemoryState::Private);
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- address_space->LogLayout(Log::Level::Debug);
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+ // Allocate and map stack
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+ vm_manager.MapMemoryBlock(Memory::HEAP_VADDR_END - stack_size,
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+ std::make_shared<std::vector<u8>>(stack_size, 0), 0, stack_size, MemoryState::Locked
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+ ).Unwrap();
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+
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+ vm_manager.LogLayout(Log::Level::Debug);
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Kernel::SetupMainThread(codeset->entrypoint, main_thread_priority);
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}
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+ResultVal<VAddr> Process::HeapAllocate(VAddr target, u32 size, VMAPermission perms) {
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+ if (target < Memory::HEAP_VADDR || target + size > Memory::HEAP_VADDR_END || target + size < target) {
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+ return ERR_INVALID_ADDRESS;
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+ }
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+
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+ if (heap_memory == nullptr) {
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+ // Initialize heap
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+ heap_memory = std::make_shared<std::vector<u8>>();
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+ heap_start = heap_end = target;
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+ }
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+
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+ // If necessary, expand backing vector to cover new heap extents.
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+ if (target < heap_start) {
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+ heap_memory->insert(begin(*heap_memory), heap_start - target, 0);
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+ heap_start = target;
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+ vm_manager.RefreshMemoryBlockMappings(heap_memory.get());
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+ }
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+ if (target + size > heap_end) {
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+ heap_memory->insert(end(*heap_memory), (target + size) - heap_end, 0);
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+ heap_end = target + size;
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+ vm_manager.RefreshMemoryBlockMappings(heap_memory.get());
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+ }
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+ ASSERT(heap_end - heap_start == heap_memory->size());
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+
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+ CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, heap_memory, target - heap_start, size, MemoryState::Private));
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+ vm_manager.Reprotect(vma, perms);
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+
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+ return MakeResult<VAddr>(heap_end - size);
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+}
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+
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+ResultCode Process::HeapFree(VAddr target, u32 size) {
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+ if (target < Memory::HEAP_VADDR || target + size > Memory::HEAP_VADDR_END || target + size < target) {
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+ return ERR_INVALID_ADDRESS;
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+ }
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+
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+ ResultCode result = vm_manager.UnmapRange(target, size);
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+ if (result.IsError()) return result;
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+
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+ return RESULT_SUCCESS;
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+}
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+
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+ResultVal<VAddr> Process::LinearAllocate(VAddr target, u32 size, VMAPermission perms) {
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+ if (linear_heap_memory == nullptr) {
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+ // Initialize heap
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+ linear_heap_memory = std::make_shared<std::vector<u8>>();
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+ }
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+
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+ VAddr heap_end = Memory::LINEAR_HEAP_VADDR + (u32)linear_heap_memory->size();
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+ // Games and homebrew only ever seem to pass 0 here (which lets the kernel decide the address),
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+ // but explicit addresses are also accepted and respected.
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+ if (target == 0) {
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+ target = heap_end;
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+ }
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+
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+ if (target < Memory::LINEAR_HEAP_VADDR || target + size > Memory::LINEAR_HEAP_VADDR_END ||
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+ target > heap_end || target + size < target) {
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+
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+ return ERR_INVALID_ADDRESS;
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+ }
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+
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+ // Expansion of the linear heap is only allowed if you do an allocation immediatelly at its
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+ // end. It's possible to free gaps in the middle of the heap and then reallocate them later,
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+ // but expansions are only allowed at the end.
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+ if (target == heap_end) {
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+ linear_heap_memory->insert(linear_heap_memory->end(), size, 0);
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+ vm_manager.RefreshMemoryBlockMappings(linear_heap_memory.get());
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+ }
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+
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+ size_t offset = target - Memory::LINEAR_HEAP_VADDR;
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+ CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, linear_heap_memory, offset, size, MemoryState::Continuous));
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+ vm_manager.Reprotect(vma, perms);
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+
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+ return MakeResult<VAddr>(target);
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+}
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+
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+ResultCode Process::LinearFree(VAddr target, u32 size) {
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+ if (linear_heap_memory == nullptr || target < Memory::LINEAR_HEAP_VADDR ||
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+ target + size > Memory::LINEAR_HEAP_VADDR_END || target + size < target) {
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+
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+ return ERR_INVALID_ADDRESS;
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+ }
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+
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+ VAddr heap_end = Memory::LINEAR_HEAP_VADDR + (u32)linear_heap_memory->size();
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+ if (target + size > heap_end) {
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+ return ERR_INVALID_ADDRESS_STATE;
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+ }
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+
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+ ResultCode result = vm_manager.UnmapRange(target, size);
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+ if (result.IsError()) return result;
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+
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+ if (target + size == heap_end) {
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+ // End of linear heap has been freed, so check what's the last allocated block in it and
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+ // reduce the size.
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+ auto vma = vm_manager.FindVMA(target);
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+ ASSERT(vma != vm_manager.vma_map.end());
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+ ASSERT(vma->second.type == VMAType::Free);
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+ VAddr new_end = vma->second.base;
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+ if (new_end >= Memory::LINEAR_HEAP_VADDR) {
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+ linear_heap_memory->resize(new_end - Memory::LINEAR_HEAP_VADDR);
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+ }
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+ }
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+
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+ return RESULT_SUCCESS;
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+}
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+
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Kernel::Process::Process() {}
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Kernel::Process::~Process() {}
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