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citra-qt: Move system shutdown to run inside EmuThread

This stops (for some reason sporadic) crashes and OpenGL errors during
shutdown, when the OpenGL renderer tries to clean up objects from the
UI thread, which has no OpenGL context active.
Yuri Kunde Schlesner 11 years ago
parent
commit
cd817be922
2 changed files with 3 additions and 3 deletions
  1. 3 0
      src/citra_qt/bootmanager.cpp
  2. 0 3
      src/citra_qt/main.cpp

+ 3 - 0
src/citra_qt/bootmanager.cpp

@@ -72,6 +72,9 @@ void EmuThread::run() {
         }
     }
 
+    // Shutdown the core emulation
+    System::Shutdown();
+
     MicroProfileOnThreadExit();
 
     render_window->moveContext();

+ 0 - 3
src/citra_qt/main.cpp

@@ -283,9 +283,6 @@ void GMainWindow::ShutdownGame() {
     emu_thread->wait();
     emu_thread = nullptr;
 
-    // Shutdown the core emulation
-    System::Shutdown();
-
     // Update the GUI
     ui.action_Start->setEnabled(false);
     ui.action_Start->setText(tr("Start"));