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configure_graphics: Clean up includes [IWYU]

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cd2981ee12

+ 19 - 5
src/yuzu/configuration/configure_graphics.cpp

@@ -4,19 +4,33 @@
 // Include this early to include Vulkan headers how we want to
 // Include this early to include Vulkan headers how we want to
 #include "video_core/vulkan_common/vulkan_wrapper.h"
 #include "video_core/vulkan_common/vulkan_wrapper.h"
 
 
+#include <algorithm>
+#include <iosfwd>
+#include <iterator>
+#include <string>
+#include <tuple>
+#include <utility>
 #include <vector>
 #include <vector>
+#include <QBoxLayout>
+#include <QCheckBox>
 #include <QColorDialog>
 #include <QColorDialog>
-#include <QGuiApplication>
-#include <QVulkanInstance>
-#include <QWindow>
+#include <QComboBox>
+#include <QIcon>
+#include <QLabel>
+#include <QPixmap>
+#include <QPushButton>
+#include <QSlider>
+#include <QStringLiteral>
+#include <QtCore/qobjectdefs.h>
+#include <qcoreevent.h>
+#include <qglobal.h>
 #include <vulkan/vulkan_core.h>
 #include <vulkan/vulkan_core.h>
 
 
-#include "bootmanager.h"
 #include "common/common_types.h"
 #include "common/common_types.h"
+#include "common/dynamic_library.h"
 #include "common/logging/log.h"
 #include "common/logging/log.h"
 #include "common/settings.h"
 #include "common/settings.h"
 #include "core/core.h"
 #include "core/core.h"
-#include "core/frontend/emu_window.h"
 #include "ui_configure_graphics.h"
 #include "ui_configure_graphics.h"
 #include "video_core/vulkan_common/vulkan_instance.h"
 #include "video_core/vulkan_common/vulkan_instance.h"
 #include "video_core/vulkan_common/vulkan_library.h"
 #include "video_core/vulkan_common/vulkan_library.h"

+ 12 - 1
src/yuzu/configuration/configure_graphics.h

@@ -5,10 +5,21 @@
 
 
 #include <memory>
 #include <memory>
 #include <vector>
 #include <vector>
+#include <QColor>
 #include <QString>
 #include <QString>
 #include <QWidget>
 #include <QWidget>
+#include <qobjectdefs.h>
 #include <vulkan/vulkan_core.h>
 #include <vulkan/vulkan_core.h>
-#include "common/settings.h"
+#include "common/common_types.h"
+
+class QEvent;
+class QObject;
+
+namespace Settings {
+enum class NvdecEmulation : u32;
+enum class RendererBackend : u32;
+enum class ShaderBackend : u32;
+} // namespace Settings
 
 
 namespace Core {
 namespace Core {
 class System;
 class System;