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nvhost_nvdec_common: Stub UnmapBuffer Ioctl

Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
ameerj 5 年之前
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共有 1 個文件被更改,包括 4 次插入23 次删除
  1. 4 23
      src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp

+ 4 - 23
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp

@@ -178,30 +178,11 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
 }
 
 NvResult nvhost_nvdec_common::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
-    IoctlMapBuffer params{};
-    std::memcpy(&params, input.data(), sizeof(IoctlMapBuffer));
-    std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
-    SliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
-
-    auto& gpu = system.GPU();
-
-    for (auto& cmd_buffer : cmd_buffer_handles) {
-        const auto object{nvmap_dev->GetObject(cmd_buffer.map_handle)};
-        if (!object) {
-            LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmd_buffer.map_handle);
-            std::memcpy(output.data(), &params, output.size());
-            return NvResult::InvalidState;
-        }
-        if (const auto size{RemoveBufferMap(object->dma_map_addr)}; size) {
-            gpu.MemoryManager().Unmap(object->dma_map_addr, *size);
-        } else {
-            // This occurs quite frequently, however does not seem to impact functionality
-            LOG_DEBUG(Service_NVDRV, "invalid offset=0x{:X} dma=0x{:X}", object->addr,
-                      object->dma_map_addr);
-        }
-        object->dma_map_addr = 0;
-    }
+    // This is intntionally stubbed.
+    // Skip unmapping buffers here, as to not break the continuity of the VP9 reference frame
+    // addresses, and risk invalidating data before the async GPU thread is done with it
     std::memset(output.data(), 0, output.size());
+    LOG_DEBUG(Service_NVDRV, "(STUBBED) called");
     return NvResult::Success;
 }