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@@ -14,8 +14,15 @@ ServerSession::ServerSession() = default;
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ServerSession::~ServerSession() {
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ServerSession::~ServerSession() {
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// This destructor will be called automatically when the last ServerSession handle is closed by
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// This destructor will be called automatically when the last ServerSession handle is closed by
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// the emulated application.
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// the emulated application.
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- // TODO(Subv): Reduce the ClientPort's connection count,
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- // if the session is still open, set the connection status to 3 (Closed by server),
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+
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+ // Decrease the port's connection count.
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+ if (parent->port)
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+ parent->port->active_sessions--;
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+
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+ // TODO(Subv): Wake up all the ClientSession's waiting threads and set
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+ // the SendSyncRequest result to 0xC920181A.
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+
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+ parent->server = nullptr;
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}
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}
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ResultVal<SharedPtr<ServerSession>> ServerSession::Create(
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ResultVal<SharedPtr<ServerSession>> ServerSession::Create(
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@@ -25,6 +32,7 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(
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server_session->name = std::move(name);
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server_session->name = std::move(name);
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server_session->signaled = false;
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server_session->signaled = false;
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server_session->hle_handler = std::move(hle_handler);
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server_session->hle_handler = std::move(hle_handler);
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+ server_session->parent = nullptr;
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return MakeResult<SharedPtr<ServerSession>>(std::move(server_session));
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return MakeResult<SharedPtr<ServerSession>>(std::move(server_session));
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}
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}
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@@ -61,13 +69,22 @@ ResultCode ServerSession::HandleSyncRequest() {
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}
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}
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ServerSession::SessionPair ServerSession::CreateSessionPair(
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ServerSession::SessionPair ServerSession::CreateSessionPair(
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- const std::string& name, std::shared_ptr<Service::SessionRequestHandler> hle_handler) {
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+ const std::string& name, std::shared_ptr<Service::SessionRequestHandler> hle_handler,
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+ SharedPtr<ClientPort> port) {
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+
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auto server_session =
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auto server_session =
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ServerSession::Create(name + "_Server", std::move(hle_handler)).MoveFrom();
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ServerSession::Create(name + "_Server", std::move(hle_handler)).MoveFrom();
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- // We keep a non-owning pointer to the ServerSession in the ClientSession because we don't want
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- // to prevent the ServerSession's destructor from being called when the emulated
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- // application closes the last ServerSession handle.
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- auto client_session = ClientSession::Create(server_session.get(), name + "_Client").MoveFrom();
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+
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+ SharedPtr<ClientSession> client_session(new ClientSession);
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+ client_session->name = name + "_Client";
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+
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+ std::shared_ptr<Session> parent(new Session);
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+ parent->client = client_session.get();
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+ parent->server = server_session.get();
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+ parent->port = port;
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+
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+ client_session->parent = parent;
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+ server_session->parent = parent;
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return std::make_tuple(std::move(server_session), std::move(client_session));
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return std::make_tuple(std::move(server_session), std::move(client_session));
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}
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}
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