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Merge pull request #8015 from FernandoS27/fix-global-mem

Shader decompiler: Fix storage tracking in deko3d.
bunnei 4 лет назад
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Сommit
cc285b9924

+ 2 - 2
src/shader_recompiler/frontend/maxwell/translate_program.cpp

@@ -212,11 +212,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
     }
     Optimization::SsaRewritePass(program);
 
+    Optimization::ConstantPropagationPass(program);
+
     Optimization::GlobalMemoryToStorageBufferPass(program);
     Optimization::TexturePass(env, program);
 
-    Optimization::ConstantPropagationPass(program);
-
     if (Settings::values.resolution_info.active) {
         Optimization::RescalingPass(program);
     }

+ 2 - 1
src/shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp

@@ -334,7 +334,8 @@ std::optional<LowAddrInfo> TrackLowAddress(IR::Inst* inst) {
 /// Tries to track the storage buffer address used by a global memory instruction
 std::optional<StorageBufferAddr> Track(const IR::Value& value, const Bias* bias) {
     const auto pred{[bias](const IR::Inst* inst) -> std::optional<StorageBufferAddr> {
-        if (inst->GetOpcode() != IR::Opcode::GetCbufU32) {
+        if (inst->GetOpcode() != IR::Opcode::GetCbufU32 &&
+            inst->GetOpcode() != IR::Opcode::GetCbufU32x2) {
             return std::nullopt;
         }
         const IR::Value index{inst->Arg(0)};