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renderer_opengl.h: Update from citra to yuzu

N00byKing %!s(int64=8) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      src/video_core/renderer_opengl/renderer_opengl.h

+ 2 - 2
src/video_core/renderer_opengl/renderer_opengl.h

@@ -14,7 +14,7 @@
 
 
 class EmuWindow;
 class EmuWindow;
 
 
-/// Structure used for storing information about the textures for each 3DS screen
+/// Structure used for storing information about the textures for the Switch screen
 struct TextureInfo {
 struct TextureInfo {
     OGLTexture resource;
     OGLTexture resource;
     GLsizei width;
     GLsizei width;
@@ -24,7 +24,7 @@ struct TextureInfo {
     Tegra::FramebufferConfig::PixelFormat pixel_format;
     Tegra::FramebufferConfig::PixelFormat pixel_format;
 };
 };
 
 
-/// Structure used for storing information about the display target for each 3DS screen
+/// Structure used for storing information about the display target for the Switch screen
 struct ScreenInfo {
 struct ScreenInfo {
     GLuint display_texture;
     GLuint display_texture;
     MathUtil::Rectangle<float> display_texcoords;
     MathUtil::Rectangle<float> display_texcoords;