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+// Copyright 2017 Citra Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include <algorithm>
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+#include <atomic>
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+#include <cmath>
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+#include <functional>
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+#include <iterator>
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+#include <mutex>
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+#include <string>
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+#include <thread>
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+#include <tuple>
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+#include <unordered_map>
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+#include <utility>
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+#include <vector>
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+#include <SDL.h>
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+#include "common/assert.h"
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+#include "common/logging/log.h"
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+#include "common/math_util.h"
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+#include "common/param_package.h"
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+#include "common/threadsafe_queue.h"
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+#include "input_common/main.h"
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+#include "input_common/sdl/sdl.h"
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+
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+namespace InputCommon {
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+
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+namespace SDL {
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+
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+class SDLJoystick;
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+class SDLButtonFactory;
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+class SDLAnalogFactory;
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+
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+/// Map of GUID of a list of corresponding virtual Joysticks
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+static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
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+static std::mutex joystick_map_mutex;
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+
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+static std::shared_ptr<SDLButtonFactory> button_factory;
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+static std::shared_ptr<SDLAnalogFactory> analog_factory;
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+
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+/// Used by the Pollers during config
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+static std::atomic<bool> polling;
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+static Common::SPSCQueue<SDL_Event> event_queue;
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+
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+static std::atomic<bool> initialized = false;
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+
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+static std::string GetGUID(SDL_Joystick* joystick) {
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+ SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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+ char guid_str[33];
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+ SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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+ return guid_str;
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+}
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+
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+class SDLJoystick {
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+public:
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+ SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
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+ decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
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+ : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
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+
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+ void SetButton(int button, bool value) {
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+ std::lock_guard<std::mutex> lock(mutex);
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+ state.buttons[button] = value;
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+ }
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+
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+ bool GetButton(int button) const {
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+ std::lock_guard<std::mutex> lock(mutex);
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+ return state.buttons.at(button);
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+ }
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+
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+ void SetAxis(int axis, Sint16 value) {
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+ std::lock_guard<std::mutex> lock(mutex);
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+ state.axes[axis] = value;
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+ }
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+
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+ float GetAxis(int axis) const {
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+ std::lock_guard<std::mutex> lock(mutex);
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+ return state.axes.at(axis) / 32767.0f;
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+ }
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+
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+ std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
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+ float x = GetAxis(axis_x);
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+ float y = GetAxis(axis_y);
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+ y = -y; // 3DS uses an y-axis inverse from SDL
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+
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+ // Make sure the coordinates are in the unit circle,
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+ // otherwise normalize it.
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+ float r = x * x + y * y;
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+ if (r > 1.0f) {
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+ r = std::sqrt(r);
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+ x /= r;
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+ y /= r;
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+ }
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+
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+ return std::make_tuple(x, y);
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+ }
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+
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+ void SetHat(int hat, Uint8 direction) {
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+ std::lock_guard<std::mutex> lock(mutex);
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+ state.hats[hat] = direction;
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+ }
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+
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+ bool GetHatDirection(int hat, Uint8 direction) const {
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+ std::lock_guard<std::mutex> lock(mutex);
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+ return (state.hats.at(hat) & direction) != 0;
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+ }
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+ /**
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+ * The guid of the joystick
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+ */
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+ const std::string& GetGUID() const {
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+ return guid;
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+ }
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+
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+ /**
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+ * The number of joystick from the same type that were connected before this joystick
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+ */
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+ int GetPort() const {
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+ return port;
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+ }
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+
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+ SDL_Joystick* GetSDLJoystick() const {
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+ return sdl_joystick.get();
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+ }
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+
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+ void SetSDLJoystick(SDL_Joystick* joystick,
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+ decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) {
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+ sdl_joystick =
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+ std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter);
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+ }
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+
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+private:
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+ struct State {
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+ std::unordered_map<int, bool> buttons;
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+ std::unordered_map<int, Sint16> axes;
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+ std::unordered_map<int, Uint8> hats;
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+ } state;
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+ std::string guid;
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+ int port;
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+ std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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+ mutable std::mutex mutex;
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+};
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+
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+/**
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+ * Get the nth joystick with the corresponding GUID
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+ */
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+static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) {
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+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
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+ const auto it = joystick_map.find(guid);
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+ if (it != joystick_map.end()) {
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+ while (it->second.size() <= port) {
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+ auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr,
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+ [](SDL_Joystick*) {});
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+ it->second.emplace_back(std::move(joystick));
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+ }
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+ return it->second[port];
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+ }
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+ auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
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+ return joystick_map[guid].emplace_back(std::move(joystick));
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+}
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+
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+/**
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+ * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
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+ * it to a SDLJoystick with the same guid and that port
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+ */
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+static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
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+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
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+ auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
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+ const std::string guid = GetGUID(sdl_joystick);
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+ auto map_it = joystick_map.find(guid);
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+ if (map_it != joystick_map.end()) {
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+ auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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+ [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
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+ return sdl_joystick == joystick->GetSDLJoystick();
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+ });
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+ if (vec_it != map_it->second.end()) {
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+ // This is the common case: There is already an existing SDL_Joystick maped to a
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+ // SDLJoystick. return the SDLJoystick
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+ return *vec_it;
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+ }
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+ // Search for a SDLJoystick without a mapped SDL_Joystick...
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+ auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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+ [](const std::shared_ptr<SDLJoystick>& joystick) {
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+ return !joystick->GetSDLJoystick();
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+ });
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+ if (nullptr_it != map_it->second.end()) {
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+ // ... and map it
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+ (*nullptr_it)->SetSDLJoystick(sdl_joystick);
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+ return *nullptr_it;
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+ }
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+ // There is no SDLJoystick without a mapped SDL_Joystick
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+ // Create a new SDLJoystick
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+ auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick);
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+ return map_it->second.emplace_back(std::move(joystick));
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+ }
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+ auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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+ return joystick_map[guid].emplace_back(std::move(joystick));
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+}
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+
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+void InitJoystick(int joystick_index) {
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+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
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+ SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
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+ if (!sdl_joystick) {
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+ LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
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+ return;
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+ }
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+ std::string guid = GetGUID(sdl_joystick);
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+ if (joystick_map.find(guid) == joystick_map.end()) {
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+ auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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+ joystick_map[guid].emplace_back(std::move(joystick));
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+ return;
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+ }
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+ auto& joystick_guid_list = joystick_map[guid];
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+ const auto it = std::find_if(
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+ joystick_guid_list.begin(), joystick_guid_list.end(),
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+ [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
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+ if (it != joystick_guid_list.end()) {
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+ (*it)->SetSDLJoystick(sdl_joystick);
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+ return;
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+ }
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+ auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick);
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+ joystick_guid_list.emplace_back(std::move(joystick));
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+}
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+
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+void CloseJoystick(SDL_Joystick* sdl_joystick) {
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+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
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+ std::string guid = GetGUID(sdl_joystick);
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+ // This call to guid is save since the joystick is guranteed to be in that map
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+ auto& joystick_guid_list = joystick_map[guid];
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+ const auto joystick_it =
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+ std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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+ [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
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+ return joystick->GetSDLJoystick() == sdl_joystick;
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+ });
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+ (*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
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+}
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+
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+void HandleGameControllerEvent(const SDL_Event& event) {
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+ switch (event.type) {
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+ case SDL_JOYBUTTONUP: {
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+ auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
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+ if (joystick) {
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+ joystick->SetButton(event.jbutton.button, false);
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+ }
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+ break;
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+ }
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+ case SDL_JOYBUTTONDOWN: {
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+ auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
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+ if (joystick) {
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+ joystick->SetButton(event.jbutton.button, true);
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+ }
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+ break;
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+ }
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+ case SDL_JOYHATMOTION: {
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+ auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
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+ if (joystick) {
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+ joystick->SetHat(event.jhat.hat, event.jhat.value);
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+ }
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+ break;
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+ }
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+ case SDL_JOYAXISMOTION: {
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+ auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
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+ if (joystick) {
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+ joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
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+ }
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+ break;
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+ }
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+ case SDL_JOYDEVICEREMOVED:
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+ LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
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+ CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
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+ break;
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+ case SDL_JOYDEVICEADDED:
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+ LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
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+ InitJoystick(event.jdevice.which);
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+ break;
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+ }
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+}
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+
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+void CloseSDLJoysticks() {
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+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
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+ joystick_map.clear();
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+}
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+
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+void PollLoop() {
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+ if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
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+ LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
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+ return;
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+ }
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+
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+ SDL_Event event;
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+ while (initialized) {
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+ // Wait for 10 ms or until an event happens
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+ if (SDL_WaitEventTimeout(&event, 10)) {
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+ // Don't handle the event if we are configuring
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+ if (polling) {
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+ event_queue.Push(event);
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+ } else {
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+ HandleGameControllerEvent(event);
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+ }
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+ }
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+ }
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|
|
|
+ CloseSDLJoysticks();
|
|
|
|
|
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+class SDLButton final : public Input::ButtonDevice {
|
|
|
|
|
+public:
|
|
|
|
|
+ explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
|
|
|
|
|
+ : joystick(std::move(joystick_)), button(button_) {}
|
|
|
|
|
+
|
|
|
|
|
+ bool GetStatus() const override {
|
|
|
|
|
+ return joystick->GetButton(button);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+private:
|
|
|
|
|
+ std::shared_ptr<SDLJoystick> joystick;
|
|
|
|
|
+ int button;
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+class SDLDirectionButton final : public Input::ButtonDevice {
|
|
|
|
|
+public:
|
|
|
|
|
+ explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
|
|
|
|
|
+ : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
|
|
|
|
|
+
|
|
|
|
|
+ bool GetStatus() const override {
|
|
|
|
|
+ return joystick->GetHatDirection(hat, direction);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+private:
|
|
|
|
|
+ std::shared_ptr<SDLJoystick> joystick;
|
|
|
|
|
+ int hat;
|
|
|
|
|
+ Uint8 direction;
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+class SDLAxisButton final : public Input::ButtonDevice {
|
|
|
|
|
+public:
|
|
|
|
|
+ explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
|
|
|
|
|
+ bool trigger_if_greater_)
|
|
|
|
|
+ : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
|
|
|
|
|
+ trigger_if_greater(trigger_if_greater_) {}
|
|
|
|
|
+
|
|
|
|
|
+ bool GetStatus() const override {
|
|
|
|
|
+ float axis_value = joystick->GetAxis(axis);
|
|
|
|
|
+ if (trigger_if_greater)
|
|
|
|
|
+ return axis_value > threshold;
|
|
|
|
|
+ return axis_value < threshold;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+private:
|
|
|
|
|
+ std::shared_ptr<SDLJoystick> joystick;
|
|
|
|
|
+ int axis;
|
|
|
|
|
+ float threshold;
|
|
|
|
|
+ bool trigger_if_greater;
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+class SDLAnalog final : public Input::AnalogDevice {
|
|
|
|
|
+public:
|
|
|
|
|
+ SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_)
|
|
|
|
|
+ : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_) {}
|
|
|
|
|
+
|
|
|
|
|
+ std::tuple<float, float> GetStatus() const override {
|
|
|
|
|
+ return joystick->GetAnalog(axis_x, axis_y);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+private:
|
|
|
|
|
+ std::shared_ptr<SDLJoystick> joystick;
|
|
|
|
|
+ int axis_x;
|
|
|
|
|
+ int axis_y;
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+/// A button device factory that creates button devices from SDL joystick
|
|
|
|
|
+class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
|
|
|
|
+public:
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Creates a button device from a joystick button
|
|
|
|
|
+ * @param params contains parameters for creating the device:
|
|
|
|
|
+ * - "guid": the guid of the joystick to bind
|
|
|
|
|
+ * - "port": the nth joystick of the same type to bind
|
|
|
|
|
+ * - "button"(optional): the index of the button to bind
|
|
|
|
|
+ * - "hat"(optional): the index of the hat to bind as direction buttons
|
|
|
|
|
+ * - "axis"(optional): the index of the axis to bind
|
|
|
|
|
+ * - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
|
|
|
|
|
+ * "down", "left" or "right"
|
|
|
|
|
+ * - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
|
|
|
|
|
+ * triggered if the axis value crosses
|
|
|
|
|
+ * - "direction"(only used for axis): "+" means the button is triggered when the axis
|
|
|
|
|
+ * value is greater than the threshold; "-" means the button is triggered when the axis
|
|
|
|
|
+ * value is smaller than the threshold
|
|
|
|
|
+ */
|
|
|
|
|
+ std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
|
|
|
|
|
+ const std::string guid = params.Get("guid", "0");
|
|
|
|
|
+ const int port = params.Get("port", 0);
|
|
|
|
|
+
|
|
|
|
|
+ auto joystick = GetSDLJoystickByGUID(guid, port);
|
|
|
|
|
+
|
|
|
|
|
+ if (params.Has("hat")) {
|
|
|
|
|
+ const int hat = params.Get("hat", 0);
|
|
|
|
|
+ const std::string direction_name = params.Get("direction", "");
|
|
|
|
|
+ Uint8 direction;
|
|
|
|
|
+ if (direction_name == "up") {
|
|
|
|
|
+ direction = SDL_HAT_UP;
|
|
|
|
|
+ } else if (direction_name == "down") {
|
|
|
|
|
+ direction = SDL_HAT_DOWN;
|
|
|
|
|
+ } else if (direction_name == "left") {
|
|
|
|
|
+ direction = SDL_HAT_LEFT;
|
|
|
|
|
+ } else if (direction_name == "right") {
|
|
|
|
|
+ direction = SDL_HAT_RIGHT;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ direction = 0;
|
|
|
|
|
+ }
|
|
|
|
|
+ // This is necessary so accessing GetHat with hat won't crash
|
|
|
|
|
+ joystick->SetHat(hat, SDL_HAT_CENTERED);
|
|
|
|
|
+ return std::make_unique<SDLDirectionButton>(joystick, hat, direction);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (params.Has("axis")) {
|
|
|
|
|
+ const int axis = params.Get("axis", 0);
|
|
|
|
|
+ const float threshold = params.Get("threshold", 0.5f);
|
|
|
|
|
+ const std::string direction_name = params.Get("direction", "");
|
|
|
|
|
+ bool trigger_if_greater;
|
|
|
|
|
+ if (direction_name == "+") {
|
|
|
|
|
+ trigger_if_greater = true;
|
|
|
|
|
+ } else if (direction_name == "-") {
|
|
|
|
|
+ trigger_if_greater = false;
|
|
|
|
|
+ } else {
|
|
|
|
|
+ trigger_if_greater = true;
|
|
|
|
|
+ LOG_ERROR(Input, "Unknown direction {}", direction_name);
|
|
|
|
|
+ }
|
|
|
|
|
+ // This is necessary so accessing GetAxis with axis won't crash
|
|
|
|
|
+ joystick->SetAxis(axis, 0);
|
|
|
|
|
+ return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ const int button = params.Get("button", 0);
|
|
|
|
|
+ // This is necessary so accessing GetButton with button won't crash
|
|
|
|
|
+ joystick->SetButton(button, false);
|
|
|
|
|
+ return std::make_unique<SDLButton>(joystick, button);
|
|
|
|
|
+ }
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+/// An analog device factory that creates analog devices from SDL joystick
|
|
|
|
|
+class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
|
|
|
|
+public:
|
|
|
|
|
+ /**
|
|
|
|
|
+ * Creates analog device from joystick axes
|
|
|
|
|
+ * @param params contains parameters for creating the device:
|
|
|
|
|
+ * - "guid": the guid of the joystick to bind
|
|
|
|
|
+ * - "port": the nth joystick of the same type
|
|
|
|
|
+ * - "axis_x": the index of the axis to be bind as x-axis
|
|
|
|
|
+ * - "axis_y": the index of the axis to be bind as y-axis
|
|
|
|
|
+ */
|
|
|
|
|
+ std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
|
|
|
|
|
+ const std::string guid = params.Get("guid", "0");
|
|
|
|
|
+ const int port = params.Get("port", 0);
|
|
|
|
|
+ const int axis_x = params.Get("axis_x", 0);
|
|
|
|
|
+ const int axis_y = params.Get("axis_y", 1);
|
|
|
|
|
+
|
|
|
|
|
+ auto joystick = GetSDLJoystickByGUID(guid, port);
|
|
|
|
|
+
|
|
|
|
|
+ // This is necessary so accessing GetAxis with axis_x and axis_y won't crash
|
|
|
|
|
+ joystick->SetAxis(axis_x, 0);
|
|
|
|
|
+ joystick->SetAxis(axis_y, 0);
|
|
|
|
|
+ return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y);
|
|
|
|
|
+ }
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+void Init() {
|
|
|
|
|
+ using namespace Input;
|
|
|
|
|
+ RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());
|
|
|
|
|
+ RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>());
|
|
|
|
|
+ polling = false;
|
|
|
|
|
+ initialized = true;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void Shutdown() {
|
|
|
|
|
+ if (initialized) {
|
|
|
|
|
+ using namespace Input;
|
|
|
|
|
+ UnregisterFactory<ButtonDevice>("sdl");
|
|
|
|
|
+ UnregisterFactory<AnalogDevice>("sdl");
|
|
|
|
|
+ initialized = false;
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
|
|
|
|
|
+ Common::ParamPackage params({{"engine", "sdl"}});
|
|
|
|
|
+ switch (event.type) {
|
|
|
|
|
+ case SDL_JOYAXISMOTION: {
|
|
|
|
|
+ auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
|
|
|
|
|
+ params.Set("port", joystick->GetPort());
|
|
|
|
|
+ params.Set("guid", joystick->GetGUID());
|
|
|
|
|
+ params.Set("axis", event.jaxis.axis);
|
|
|
|
|
+ if (event.jaxis.value > 0) {
|
|
|
|
|
+ params.Set("direction", "+");
|
|
|
|
|
+ params.Set("threshold", "0.5");
|
|
|
|
|
+ } else {
|
|
|
|
|
+ params.Set("direction", "-");
|
|
|
|
|
+ params.Set("threshold", "-0.5");
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case SDL_JOYBUTTONUP: {
|
|
|
|
|
+ auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
|
|
|
|
|
+ params.Set("port", joystick->GetPort());
|
|
|
|
|
+ params.Set("guid", joystick->GetGUID());
|
|
|
|
|
+ params.Set("button", event.jbutton.button);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case SDL_JOYHATMOTION: {
|
|
|
|
|
+ auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
|
|
|
|
|
+ params.Set("port", joystick->GetPort());
|
|
|
|
|
+ params.Set("guid", joystick->GetGUID());
|
|
|
|
|
+ params.Set("hat", event.jhat.hat);
|
|
|
|
|
+ switch (event.jhat.value) {
|
|
|
|
|
+ case SDL_HAT_UP:
|
|
|
|
|
+ params.Set("direction", "up");
|
|
|
|
|
+ break;
|
|
|
|
|
+ case SDL_HAT_DOWN:
|
|
|
|
|
+ params.Set("direction", "down");
|
|
|
|
|
+ break;
|
|
|
|
|
+ case SDL_HAT_LEFT:
|
|
|
|
|
+ params.Set("direction", "left");
|
|
|
|
|
+ break;
|
|
|
|
|
+ case SDL_HAT_RIGHT:
|
|
|
|
|
+ params.Set("direction", "right");
|
|
|
|
|
+ break;
|
|
|
|
|
+ default:
|
|
|
|
|
+ return {};
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ return params;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+namespace Polling {
|
|
|
|
|
+
|
|
|
|
|
+class SDLPoller : public InputCommon::Polling::DevicePoller {
|
|
|
|
|
+public:
|
|
|
|
|
+ void Start() override {
|
|
|
|
|
+ event_queue.Clear();
|
|
|
|
|
+ polling = true;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void Stop() override {
|
|
|
|
|
+ polling = false;
|
|
|
|
|
+ }
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+class SDLButtonPoller final : public SDLPoller {
|
|
|
|
|
+public:
|
|
|
|
|
+ Common::ParamPackage GetNextInput() override {
|
|
|
|
|
+ SDL_Event event;
|
|
|
|
|
+ while (event_queue.Pop(event)) {
|
|
|
|
|
+ switch (event.type) {
|
|
|
|
|
+ case SDL_JOYAXISMOTION:
|
|
|
|
|
+ if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ case SDL_JOYBUTTONUP:
|
|
|
|
|
+ case SDL_JOYHATMOTION:
|
|
|
|
|
+ return SDLEventToButtonParamPackage(event);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ return {};
|
|
|
|
|
+ }
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+class SDLAnalogPoller final : public SDLPoller {
|
|
|
|
|
+public:
|
|
|
|
|
+ void Start() override {
|
|
|
|
|
+ SDLPoller::Start();
|
|
|
|
|
+
|
|
|
|
|
+ // Reset stored axes
|
|
|
|
|
+ analog_xaxis = -1;
|
|
|
|
|
+ analog_yaxis = -1;
|
|
|
|
|
+ analog_axes_joystick = -1;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ Common::ParamPackage GetNextInput() override {
|
|
|
|
|
+ SDL_Event event;
|
|
|
|
|
+ while (event_queue.Pop(event)) {
|
|
|
|
|
+ if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
|
|
|
|
+ continue;
|
|
|
|
|
+ }
|
|
|
|
|
+ // An analog device needs two axes, so we need to store the axis for later and wait for
|
|
|
|
|
+ // a second SDL event. The axes also must be from the same joystick.
|
|
|
|
|
+ int axis = event.jaxis.axis;
|
|
|
|
|
+ if (analog_xaxis == -1) {
|
|
|
|
|
+ analog_xaxis = axis;
|
|
|
|
|
+ analog_axes_joystick = event.jaxis.which;
|
|
|
|
|
+ } else if (analog_yaxis == -1 && analog_xaxis != axis &&
|
|
|
|
|
+ analog_axes_joystick == event.jaxis.which) {
|
|
|
|
|
+ analog_yaxis = axis;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ Common::ParamPackage params;
|
|
|
|
|
+ if (analog_xaxis != -1 && analog_yaxis != -1) {
|
|
|
|
|
+ auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
|
|
|
|
|
+ params.Set("engine", "sdl");
|
|
|
|
|
+ params.Set("port", joystick->GetPort());
|
|
|
|
|
+ params.Set("guid", joystick->GetGUID());
|
|
|
|
|
+ params.Set("axis_x", analog_xaxis);
|
|
|
|
|
+ params.Set("axis_y", analog_yaxis);
|
|
|
|
|
+ analog_xaxis = -1;
|
|
|
|
|
+ analog_yaxis = -1;
|
|
|
|
|
+ analog_axes_joystick = -1;
|
|
|
|
|
+ return params;
|
|
|
|
|
+ }
|
|
|
|
|
+ return params;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+private:
|
|
|
|
|
+ int analog_xaxis = -1;
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|
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+ int analog_yaxis = -1;
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|
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+ SDL_JoystickID analog_axes_joystick = -1;
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|
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|
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+};
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+
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+void GetPollers(InputCommon::Polling::DeviceType type,
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|
|
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+ std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>>& pollers) {
|
|
|
|
|
+ switch (type) {
|
|
|
|
|
+ case InputCommon::Polling::DeviceType::Analog:
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|
|
|
|
+ pollers.emplace_back(std::make_unique<SDLAnalogPoller>());
|
|
|
|
|
+ break;
|
|
|
|
|
+ case InputCommon::Polling::DeviceType::Button:
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|
|
|
|
+ pollers.emplace_back(std::make_unique<SDLButtonPoller>());
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+} // namespace Polling
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|
|
|
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+} // namespace SDL
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|
|
|
|
+} // namespace InputCommon
|