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@@ -264,4 +264,27 @@ using U16U32U64 = TypedValue<Type::U16 | Type::U32 | Type::U64>;
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using F16F32F64 = TypedValue<Type::F16 | Type::F32 | Type::F64>;
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using F16F32F64 = TypedValue<Type::F16 | Type::F32 | Type::F64>;
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using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>;
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using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>;
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+inline bool Value::IsIdentity() const noexcept {
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+ return type == Type::Opaque && inst->GetOpcode() == Opcode::Identity;
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+}
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+
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+inline bool Value::IsPhi() const noexcept {
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+ return type == Type::Opaque && inst->GetOpcode() == Opcode::Phi;
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+}
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+
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+inline bool Value::IsEmpty() const noexcept {
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+ return type == Type::Void;
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+}
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+
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+inline bool Value::IsImmediate() const noexcept {
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+ IR::Type current_type{type};
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+ const IR::Inst* current_inst{inst};
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+ while (current_type == Type::Opaque && current_inst->GetOpcode() == Opcode::Identity) {
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+ const Value& arg{current_inst->Arg(0)};
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+ current_type = arg.type;
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+ current_inst = arg.inst;
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+ }
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+ return current_type != Type::Opaque;
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+}
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+
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} // namespace Shader::IR
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} // namespace Shader::IR
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