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@@ -617,7 +617,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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// Setup shaders and their used resources.
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texture_cache.GuardSamplers(true);
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- const auto primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
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+ const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(gpu.regs.draw.topology);
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SetupShaders(primitive_mode);
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texture_cache.GuardSamplers(false);
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@@ -650,18 +650,38 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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const GLsizei num_instances =
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static_cast<GLsizei>(is_instanced ? gpu.mme_draw.instance_count : 1);
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if (is_indexed) {
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- const GLenum index_format = MaxwellToGL::IndexFormat(gpu.regs.index_array.format);
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const GLint base_vertex = static_cast<GLint>(gpu.regs.vb_element_base);
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const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.index_array.count);
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- glDrawElementsInstancedBaseVertexBaseInstance(
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- primitive_mode, num_vertices, index_format,
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- reinterpret_cast<const void*>(index_buffer_offset), num_instances, base_vertex,
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- base_instance);
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+ const GLvoid* offset = reinterpret_cast<const GLvoid*>(index_buffer_offset);
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+ const GLenum format = MaxwellToGL::IndexFormat(gpu.regs.index_array.format);
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+ if (num_instances == 1 && base_instance == 0 && base_vertex == 0) {
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+ glDrawElements(primitive_mode, num_vertices, format, offset);
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+ } else if (num_instances == 1 && base_instance == 0) {
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+ glDrawElementsBaseVertex(primitive_mode, num_vertices, format, offset, base_vertex);
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+ } else if (base_vertex == 0 && base_instance == 0) {
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+ glDrawElementsInstanced(primitive_mode, num_vertices, format, offset, num_instances);
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+ } else if (base_vertex == 0) {
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+ glDrawElementsInstancedBaseInstance(primitive_mode, num_vertices, format, offset,
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+ num_instances, base_instance);
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+ } else if (base_instance == 0) {
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+ glDrawElementsInstancedBaseVertex(primitive_mode, num_vertices, format, offset,
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+ num_instances, base_vertex);
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+ } else {
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+ glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, num_vertices, format,
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+ offset, num_instances, base_vertex,
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+ base_instance);
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+ }
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} else {
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const GLint base_vertex = static_cast<GLint>(gpu.regs.vertex_buffer.first);
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const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.vertex_buffer.count);
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- glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices, num_instances,
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- base_instance);
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+ if (num_instances == 1 && base_instance == 0) {
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+ glDrawArrays(primitive_mode, base_vertex, num_vertices);
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+ } else if (base_instance == 0) {
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+ glDrawArraysInstanced(primitive_mode, base_vertex, num_vertices, num_instances);
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+ } else {
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+ glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices,
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+ num_instances, base_instance);
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+ }
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}
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}
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