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vulkan/wrapper: Sort physical devices

Sort discrete GPUs over the rest, Nvidia over AMD, AMD over Intel, Intel
over the rest. This gives us a somewhat consistent order when Optimus
is removed (renderdoc does this when it's attached).

This can break the configuration of users with an Intel GPU that
manually remove Optimus on yuzu. That said, it's a very unlikely to
happen.
ReinUsesLisp 6 ani în urmă
părinte
comite
c81bf06d03
1 a modificat fișierele cu 20 adăugiri și 1 ștergeri
  1. 20 1
      src/video_core/renderer_vulkan/wrapper.cpp

+ 20 - 1
src/video_core/renderer_vulkan/wrapper.cpp

@@ -2,6 +2,7 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
+#include <algorithm>
 #include <exception>
 #include <memory>
 #include <optional>
@@ -16,6 +17,23 @@ namespace Vulkan::vk {
 
 namespace {
 
+void SortPhysicalDevices(std::vector<VkPhysicalDevice>& devices, const InstanceDispatch& dld) {
+    std::stable_sort(devices.begin(), devices.end(), [&](auto lhs, auto rhs) {
+        // This will call Vulkan more than needed, but these calls are cheap.
+        const auto lhs_properties = vk::PhysicalDevice(lhs, dld).GetProperties();
+        const auto rhs_properties = vk::PhysicalDevice(rhs, dld).GetProperties();
+
+        // Prefer discrete GPUs, Nvidia over AMD, AMD over Intel, Intel over the rest.
+        const bool preferred =
+            (lhs_properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU &&
+             rhs_properties.deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) ||
+            (lhs_properties.vendorID == 0x10DE && rhs_properties.vendorID != 0x10DE) ||
+            (lhs_properties.vendorID == 0x1002 && rhs_properties.vendorID != 0x1002) ||
+            (lhs_properties.vendorID == 0x8086 && rhs_properties.vendorID != 0x8086);
+        return !preferred;
+    });
+}
+
 template <typename T>
 bool Proc(T& result, const InstanceDispatch& dld, const char* proc_name,
           VkInstance instance = nullptr) noexcept {
@@ -383,7 +401,8 @@ std::optional<std::vector<VkPhysicalDevice>> Instance::EnumeratePhysicalDevices(
     if (dld->vkEnumeratePhysicalDevices(handle, &num, physical_devices.data()) != VK_SUCCESS) {
         return std::nullopt;
     }
-    return physical_devices;
+    SortPhysicalDevices(physical_devices, *dld);
+    return std::make_optional(std::move(physical_devices));
 }
 
 DebugCallback Instance::TryCreateDebugCallback(