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@@ -0,0 +1,112 @@
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+// Copyright 2018 yuzu emulator team
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include "common/assert.h"
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+#include "core/hle/service/nvdrv/memory_manager.h"
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+
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+namespace Service {
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+namespace Nvidia {
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+
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+PAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
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+ boost::optional<PAddr> paddr = FindFreeBlock(size, align);
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+ ASSERT(paddr);
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+
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+ for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
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+ PageSlot(*paddr + offset) = static_cast<u64>(PageStatus::Allocated);
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+ }
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+
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+ return *paddr;
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+}
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+
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+PAddr MemoryManager::AllocateSpace(PAddr paddr, u64 size, u64 align) {
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+ for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
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+ if (IsPageMapped(paddr + offset)) {
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+ return AllocateSpace(size, align);
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+ }
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+ }
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+
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+ for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
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+ PageSlot(paddr + offset) = static_cast<u64>(PageStatus::Allocated);
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+ }
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+
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+ return paddr;
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+}
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+
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+PAddr MemoryManager::MapBufferEx(VAddr vaddr, u64 size) {
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+ vaddr &= ~Memory::PAGE_MASK;
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+
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+ boost::optional<PAddr> paddr = FindFreeBlock(size);
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+ ASSERT(paddr);
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+
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+ for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
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+ PageSlot(*paddr + offset) = vaddr + offset;
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+ }
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+
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+ return *paddr;
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+}
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+
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+PAddr MemoryManager::MapBufferEx(VAddr vaddr, PAddr paddr, u64 size) {
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+ vaddr &= ~Memory::PAGE_MASK;
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+ paddr &= ~Memory::PAGE_MASK;
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+
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+ for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
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+ if (PageSlot(paddr + offset) != static_cast<u64>(PageStatus::Allocated)) {
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+ return MapBufferEx(vaddr, size);
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+ }
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+ }
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+
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+ for (u64 offset = 0; offset < size; offset += Memory::PAGE_SIZE) {
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+ PageSlot(paddr + offset) = vaddr + offset;
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+ }
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+
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+ return paddr;
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+}
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+
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+boost::optional<PAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
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+ PAddr paddr{};
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+ u64 free_space{};
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+ align = (align + Memory::PAGE_MASK) & ~Memory::PAGE_MASK;
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+
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+ while (paddr + free_space < MAX_ADDRESS) {
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+ if (!IsPageMapped(paddr + free_space)) {
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+ free_space += Memory::PAGE_SIZE;
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+ if (free_space >= size) {
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+ return paddr;
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+ }
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+ } else {
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+ paddr += free_space + Memory::PAGE_SIZE;
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+ free_space = 0;
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+ const u64 remainder{paddr % align};
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+ if (!remainder) {
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+ paddr = (paddr - remainder) + align;
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+ }
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+ }
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+ }
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+
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+ return {};
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+}
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+
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+VAddr MemoryManager::PhysicalToVirtualAddress(PAddr paddr) {
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+ VAddr base_addr = PageSlot(paddr);
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+ ASSERT(base_addr != static_cast<u64>(PageStatus::Unmapped));
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+ return base_addr + (paddr & Memory::PAGE_MASK);
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+}
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+
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+bool MemoryManager::IsPageMapped(PAddr paddr) {
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+ return PageSlot(paddr) != static_cast<u64>(PageStatus::Unmapped);
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+}
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+
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+VAddr& MemoryManager::PageSlot(PAddr paddr) {
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+ auto& block = page_table[(paddr >> (Memory::PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
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+ if (!block) {
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+ block = std::make_unique<PageBlock>();
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+ for (unsigned index = 0; index < PAGE_BLOCK_SIZE; index++) {
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+ (*block)[index] = static_cast<u64>(PageStatus::Unmapped);
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+ }
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+ }
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+ return (*block)[(paddr >> Memory::PAGE_BITS) & PAGE_BLOCK_MASK];
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+}
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+
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+} // namespace Nvidia
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+} // namespace Service
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