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shader_decode: Fixup R2P

ReinUsesLisp 7 ani în urmă
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comite
c68c13e1aa
1 a modificat fișierele cu 3 adăugiri și 2 ștergeri
  1. 3 2
      src/video_core/shader/decode/register_set_predicate.cpp

+ 3 - 2
src/video_core/shader/decode/register_set_predicate.cpp

@@ -37,10 +37,11 @@ u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) {
 
         const Node apply_compare =
             Operation(OperationCode::UBitwiseAnd, NO_PRECISE, apply_mask, shift);
-        const Node condition = Operation(OperationCode::LogicalUEqual, apply_compare, Immediate(0));
+        const Node condition =
+            Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0));
 
         const Node value_compare = Operation(OperationCode::UBitwiseAnd, NO_PRECISE, mask, shift);
-        const Node value = Operation(OperationCode::LogicalUEqual, value_compare, Immediate(0));
+        const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0));
 
         const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
         bb.push_back(Conditional(condition, {code}));