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@@ -24,6 +24,7 @@ using Tegra::Shader::GlobalAtomicType;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::Register;
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+using Tegra::Shader::StoreType;
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namespace {
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@@ -63,6 +64,27 @@ u32 GetMemorySize(Tegra::Shader::UniformType uniform_type) {
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}
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}
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+Node ExtractUnaligned(Node value, Node address, u32 mask, u32 size) {
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+ Node offset = Operation(OperationCode::UBitwiseAnd, address, Immediate(mask));
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+ offset = Operation(OperationCode::ULogicalShiftLeft, std::move(offset), Immediate(3));
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+ return Operation(OperationCode::UBitfieldExtract, std::move(value), std::move(offset),
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+ Immediate(size));
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+}
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+
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+Node InsertUnaligned(Node dest, Node value, Node address, u32 mask, u32 size) {
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+ Node offset = Operation(OperationCode::UBitwiseAnd, std::move(address), Immediate(mask));
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+ offset = Operation(OperationCode::ULogicalShiftLeft, std::move(offset), Immediate(3));
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+ return Operation(OperationCode::UBitfieldInsert, std::move(dest), std::move(value),
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+ std::move(offset), Immediate(size));
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+}
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+
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+Node Sign16Extend(Node value) {
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+ Node sign = Operation(OperationCode::UBitwiseAnd, value, Immediate(1U << 15));
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+ Node is_sign = Operation(OperationCode::LogicalUEqual, std::move(sign), Immediate(1U << 15));
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+ Node extend = Operation(OperationCode::Select, is_sign, Immediate(0xFFFF0000), Immediate(0));
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+ return Operation(OperationCode::UBitwiseOr, std::move(value), std::move(extend));
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+}
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+
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} // Anonymous namespace
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u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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@@ -138,26 +160,31 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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LOG_DEBUG(HW_GPU, "LD_L cache management mode: {}", static_cast<u64>(instr.ld_l.unknown));
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[[fallthrough]];
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case OpCode::Id::LD_S: {
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- const auto GetMemory = [&](s32 offset) {
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+ const auto GetAddress = [&](s32 offset) {
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ASSERT(offset % 4 == 0);
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const Node immediate_offset = Immediate(static_cast<s32>(instr.smem_imm) + offset);
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- const Node address = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8),
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- immediate_offset);
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- return opcode->get().GetId() == OpCode::Id::LD_S ? GetSharedMemory(address)
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- : GetLocalMemory(address);
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+ return Operation(OperationCode::IAdd, GetRegister(instr.gpr8), immediate_offset);
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+ };
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+ const auto GetMemory = [&](s32 offset) {
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+ return opcode->get().GetId() == OpCode::Id::LD_S ? GetSharedMemory(GetAddress(offset))
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+ : GetLocalMemory(GetAddress(offset));
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};
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switch (instr.ldst_sl.type.Value()) {
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- case Tegra::Shader::StoreType::Bits32:
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- case Tegra::Shader::StoreType::Bits64:
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- case Tegra::Shader::StoreType::Bits128: {
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- const u32 count = [&]() {
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+ case StoreType::Signed16:
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+ SetRegister(bb, instr.gpr0,
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+ Sign16Extend(ExtractUnaligned(GetMemory(0), GetAddress(0), 0b10, 16)));
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+ break;
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+ case StoreType::Bits32:
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+ case StoreType::Bits64:
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+ case StoreType::Bits128: {
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+ const u32 count = [&] {
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switch (instr.ldst_sl.type.Value()) {
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- case Tegra::Shader::StoreType::Bits32:
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+ case StoreType::Bits32:
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return 1;
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- case Tegra::Shader::StoreType::Bits64:
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+ case StoreType::Bits64:
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return 2;
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- case Tegra::Shader::StoreType::Bits128:
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+ case StoreType::Bits128:
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return 4;
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default:
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UNREACHABLE();
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@@ -214,12 +241,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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// To handle unaligned loads get the bytes used to dereference global memory and extract
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// those bytes from the loaded u32.
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if (IsUnaligned(type)) {
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- Node mask = Immediate(GetUnalignedMask(type));
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- Node offset = Operation(OperationCode::UBitwiseAnd, real_address, std::move(mask));
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- offset = Operation(OperationCode::ULogicalShiftLeft, offset, Immediate(3));
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-
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- gmem = Operation(OperationCode::UBitfieldExtract, std::move(gmem),
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- std::move(offset), Immediate(size));
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+ gmem = ExtractUnaligned(gmem, real_address, GetUnalignedMask(type), size);
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}
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SetTemporary(bb, i, gmem);
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@@ -271,21 +293,28 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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return Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8), immediate);
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};
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- const auto set_memory = opcode->get().GetId() == OpCode::Id::ST_L
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- ? &ShaderIR::SetLocalMemory
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- : &ShaderIR::SetSharedMemory;
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+ const bool is_local = opcode->get().GetId() == OpCode::Id::ST_L;
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+ const auto set_memory = is_local ? &ShaderIR::SetLocalMemory : &ShaderIR::SetSharedMemory;
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+ const auto get_memory = is_local ? &ShaderIR::GetLocalMemory : &ShaderIR::GetSharedMemory;
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switch (instr.ldst_sl.type.Value()) {
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- case Tegra::Shader::StoreType::Bits128:
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+ case StoreType::Bits128:
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(this->*set_memory)(bb, GetAddress(12), GetRegister(instr.gpr0.Value() + 3));
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(this->*set_memory)(bb, GetAddress(8), GetRegister(instr.gpr0.Value() + 2));
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[[fallthrough]];
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- case Tegra::Shader::StoreType::Bits64:
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+ case StoreType::Bits64:
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(this->*set_memory)(bb, GetAddress(4), GetRegister(instr.gpr0.Value() + 1));
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[[fallthrough]];
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- case Tegra::Shader::StoreType::Bits32:
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+ case StoreType::Bits32:
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(this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0));
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break;
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+ case StoreType::Signed16: {
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+ Node address = GetAddress(0);
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+ Node memory = (this->*get_memory)(address);
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+ (this->*set_memory)(
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+ bb, address, InsertUnaligned(memory, GetRegister(instr.gpr0), address, 0b10, 16));
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+ break;
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+ }
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default:
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UNIMPLEMENTED_MSG("{} unhandled type: {}", opcode->get().GetName(),
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static_cast<u32>(instr.ldst_sl.type.Value()));
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@@ -325,12 +354,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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Node value = GetRegister(instr.gpr0.Value() + i);
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if (IsUnaligned(type)) {
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- Node mask = Immediate(GetUnalignedMask(type));
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- Node offset = Operation(OperationCode::UBitwiseAnd, real_address, std::move(mask));
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- offset = Operation(OperationCode::ULogicalShiftLeft, offset, Immediate(3));
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-
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- value = Operation(OperationCode::UBitfieldInsert, gmem, std::move(value), offset,
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- Immediate(size));
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+ const u32 mask = GetUnalignedMask(type);
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+ value = InsertUnaligned(gmem, std::move(value), real_address, mask, size);
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}
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bb.push_back(Operation(OperationCode::Assign, gmem, value));
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