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codes: Rename ComposeFrameHeader to ComposeFrame

These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
ameerj 4 年 前
コミット
c50f170597

+ 3 - 3
src/video_core/command_classes/codecs/codec.cpp

@@ -183,11 +183,11 @@ void Codec::Decode() {
     const auto& frame_data = [&]() {
         switch (current_codec) {
         case Tegra::NvdecCommon::VideoCodec::H264:
-            return h264_decoder->ComposeFrameHeader(state, is_first_frame);
+            return h264_decoder->ComposeFrame(state, is_first_frame);
         case Tegra::NvdecCommon::VideoCodec::VP8:
-            return vp8_decoder->ComposeFrameHeader(state);
+            return vp8_decoder->ComposeFrame(state);
         case Tegra::NvdecCommon::VideoCodec::VP9:
-            vp9_decoder->ComposeFrameHeader(state);
+            vp9_decoder->ComposeFrame(state);
             vp9_hidden_frame = vp9_decoder->WasFrameHidden();
             return vp9_decoder->GetFrameBytes();
         default:

+ 2 - 2
src/video_core/command_classes/codecs/h264.cpp

@@ -45,8 +45,8 @@ H264::H264(GPU& gpu_) : gpu(gpu_) {}
 
 H264::~H264() = default;
 
-const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state,
-                                                bool is_first_frame) {
+const std::vector<u8>& H264::ComposeFrame(const NvdecCommon::NvdecRegisters& state,
+                                          bool is_first_frame) {
     H264DecoderContext context;
     gpu.MemoryManager().ReadBlock(state.picture_info_offset, &context, sizeof(H264DecoderContext));
 

+ 3 - 3
src/video_core/command_classes/codecs/h264.h

@@ -75,9 +75,9 @@ public:
     explicit H264(GPU& gpu);
     ~H264();
 
-    /// Compose the H264 header of the frame for FFmpeg decoding
-    [[nodiscard]] const std::vector<u8>& ComposeFrameHeader(
-        const NvdecCommon::NvdecRegisters& state, bool is_first_frame = false);
+    /// Compose the H264 frame for FFmpeg decoding
+    [[nodiscard]] const std::vector<u8>& ComposeFrame(const NvdecCommon::NvdecRegisters& state,
+                                                      bool is_first_frame = false);
 
 private:
     std::vector<u8> frame;

+ 1 - 1
src/video_core/command_classes/codecs/vp8.cpp

@@ -14,7 +14,7 @@ VP8::VP8(GPU& gpu_) : gpu(gpu_) {}
 
 VP8::~VP8() = default;
 
-const std::vector<u8>& VP8::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state) {
+const std::vector<u8>& VP8::ComposeFrame(const NvdecCommon::NvdecRegisters& state) {
     VP8PictureInfo info;
     gpu.MemoryManager().ReadBlock(state.picture_info_offset, &info, sizeof(VP8PictureInfo));
 

+ 2 - 3
src/video_core/command_classes/codecs/vp8.h

@@ -20,9 +20,8 @@ public:
     explicit VP8(GPU& gpu);
     ~VP8();
 
-    /// Compose the VP8 header of the frame for FFmpeg decoding
-    [[nodiscard]] const std::vector<u8>& ComposeFrameHeader(
-        const NvdecCommon::NvdecRegisters& state);
+    /// Compose the VP8 frame for FFmpeg decoding
+    [[nodiscard]] const std::vector<u8>& ComposeFrame(const NvdecCommon::NvdecRegisters& state);
 
 private:
     std::vector<u8> frame;

+ 1 - 1
src/video_core/command_classes/codecs/vp9.cpp

@@ -770,7 +770,7 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
     return uncomp_writer;
 }
 
-void VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state) {
+void VP9::ComposeFrame(const NvdecCommon::NvdecRegisters& state) {
     std::vector<u8> bitstream;
     {
         Vp9FrameContainer curr_frame = GetCurrentFrame(state);

+ 2 - 1
src/video_core/command_classes/codecs/vp9.h

@@ -118,13 +118,14 @@ public:
 
     /// Composes the VP9 frame from the GPU state information.
     /// Based on the official VP9 spec documentation
-    void ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state);
+    void ComposeFrame(const NvdecCommon::NvdecRegisters& state);
 
     /// Returns true if the most recent frame was a hidden frame.
     [[nodiscard]] bool WasFrameHidden() const {
         return !current_frame_info.show_frame;
     }
 
+    /// Returns a const reference to the composed frame data.
     [[nodiscard]] const std::vector<u8>& GetFrameBytes() const {
         return frame;
     }