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Merge pull request #2114 from lioncash/global

renderer_opengl: Remove reference to global system instance
bunnei 7 lat temu
rodzic
commit
c425a1a857

+ 3 - 3
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -107,7 +107,7 @@ RendererOpenGL::~RendererOpenGL() = default;
 void RendererOpenGL::SwapBuffers(
     std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
 
-    Core::System::GetInstance().GetPerfStats().EndSystemFrame();
+    system.GetPerfStats().EndSystemFrame();
 
     // Maintain the rasterizer's state as a priority
     OpenGLState prev_state = OpenGLState::GetCurState();
@@ -137,8 +137,8 @@ void RendererOpenGL::SwapBuffers(
 
     render_window.PollEvents();
 
-    Core::System::GetInstance().FrameLimiter().DoFrameLimiting(Core::Timing::GetGlobalTimeUs());
-    Core::System::GetInstance().GetPerfStats().BeginSystemFrame();
+    system.FrameLimiter().DoFrameLimiting(Core::Timing::GetGlobalTimeUs());
+    system.GetPerfStats().BeginSystemFrame();
 
     // Restore the rasterizer state
     prev_state.Apply();