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game_list: Accept *.kip as a file extension of executables

Zach Hilman 7 years ago
parent
commit
c417b4fe28
2 changed files with 2 additions and 3 deletions
  1. 1 1
      src/core/file_sys/kernel_executable.cpp
  2. 1 2
      src/yuzu/game_list.cpp

+ 1 - 1
src/core/file_sys/kernel_executable.cpp

@@ -144,7 +144,7 @@ bool KIP::IsService() const {
 }
 }
 
 
 std::vector<u32> KIP::GetKernelCapabilities() const {
 std::vector<u32> KIP::GetKernelCapabilities() const {
-    return std::vector(header.capabilities.begin(), header.capabilities.end());
+    return std::vector<u32>(header.capabilities.begin(), header.capabilities.end());
 }
 }
 
 
 s32 KIP::GetMainThreadPriority() const {
 s32 KIP::GetMainThreadPriority() const {

+ 1 - 2
src/yuzu/game_list.cpp

@@ -468,8 +468,7 @@ void GameList::LoadInterfaceLayout() {
 
 
 const QStringList GameList::supported_file_extensions = {
 const QStringList GameList::supported_file_extensions = {
     QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
     QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
-    QStringLiteral("xci"), QStringLiteral("nsp"),
-};
+    QStringLiteral("xci"), QStringLiteral("nsp"), QStringLiteral("kip")};
 
 
 void GameList::RefreshGameDirectory() {
 void GameList::RefreshGameDirectory() {
     if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
     if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {