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Merge pull request #1369 from yuriks/jmpu-inverted

Shader: Implement "invert condition" feature of IFU instruction
bunnei 10 年之前
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c407b6ce2f
共有 2 個文件被更改,包括 5 次插入2 次删除
  1. 2 1
      src/video_core/shader/shader_interpreter.cpp
  2. 3 1
      src/video_core/shader/shader_jit_x64.cpp

+ 2 - 1
src/video_core/shader/shader_interpreter.cpp

@@ -515,7 +515,8 @@ void RunInterpreter(UnitState<Debug>& state) {
 
             case OpCode::Id::JMPU:
                 Record<DebugDataRecord::COND_BOOL_IN>(state.debug, iteration, uniforms.b[instr.flow_control.bool_uniform_id]);
-                if (uniforms.b[instr.flow_control.bool_uniform_id]) {
+
+                if (uniforms.b[instr.flow_control.bool_uniform_id] == !(instr.flow_control.num_instructions & 1)) {
                     state.program_counter = instr.flow_control.dest_offset - 1;
                 }
                 break;

+ 3 - 1
src/video_core/shader/shader_jit_x64.cpp

@@ -710,7 +710,9 @@ void JitCompiler::Compile_JMP(Instruction instr) {
     else
         UNREACHABLE();
 
-    FixupBranch b = J_CC(CC_NZ, true);
+    bool inverted_condition = (instr.opcode.Value() == OpCode::Id::JMPU) &&
+        (instr.flow_control.num_instructions & 1);
+    FixupBranch b = J_CC(inverted_condition ? CC_Z : CC_NZ, true);
 
     Compile_Block(instr.flow_control.dest_offset);