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hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.

- This is how the real kernel works, and is more accurate and simpler.
bunnei 5 лет назад
Родитель
Сommit
c3c43e32fc

+ 2 - 2
src/core/hle/kernel/address_arbiter.cpp

@@ -201,7 +201,7 @@ ResultCode AddressArbiter::WaitForAddressIfLessThan(VAddr address, s32 value, s6
 
         current_thread->SetArbiterWaitAddress(address);
         InsertThread(SharedFrom(current_thread));
-        current_thread->SetState(ThreadStatus::WaitArb);
+        current_thread->SetState(ThreadState::Waiting);
         current_thread->WaitForArbitration(true);
     }
 
@@ -256,7 +256,7 @@ ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 t
         current_thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT);
         current_thread->SetArbiterWaitAddress(address);
         InsertThread(SharedFrom(current_thread));
-        current_thread->SetState(ThreadStatus::WaitArb);
+        current_thread->SetState(ThreadState::Waiting);
         current_thread->WaitForArbitration(true);
     }
 

+ 16 - 16
src/core/hle/kernel/k_scheduler.cpp

@@ -180,22 +180,22 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
     return cores_needing_scheduling;
 }
 
-void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 old_state) {
+void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, ThreadState old_state) {
     ASSERT(kernel.GlobalSchedulerContext().IsLocked());
 
     // Check if the state has changed, because if it hasn't there's nothing to do.
-    const auto cur_state = thread->scheduling_state;
+    const auto cur_state = thread->GetRawState();
     if (cur_state == old_state) {
         return;
     }
 
     // Update the priority queues.
-    if (old_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
+    if (old_state == ThreadState::Runnable) {
         // If we were previously runnable, then we're not runnable now, and we should remove.
         GetPriorityQueue(kernel).Remove(thread);
         IncrementScheduledCount(thread);
         SetSchedulerUpdateNeeded(kernel);
-    } else if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
+    } else if (cur_state == ThreadState::Runnable) {
         // If we're now runnable, then we weren't previously, and we should add.
         GetPriorityQueue(kernel).PushBack(thread);
         IncrementScheduledCount(thread);
@@ -204,12 +204,12 @@ void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 ol
 }
 
 void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread,
-                                         u32 old_priority) {
+                                         s32 old_priority) {
 
     ASSERT(kernel.GlobalSchedulerContext().IsLocked());
 
     // If the thread is runnable, we want to change its priority in the queue.
-    if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
+    if (thread->GetRawState() == ThreadState::Runnable) {
         GetPriorityQueue(kernel).ChangePriority(
             old_priority, thread == kernel.CurrentScheduler()->GetCurrentThread(), thread);
         IncrementScheduledCount(thread);
@@ -222,7 +222,7 @@ void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread,
     ASSERT(kernel.GlobalSchedulerContext().IsLocked());
 
     // If the thread is runnable, we want to change its affinity in the queue.
-    if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
+    if (thread->GetRawState() == ThreadState::Runnable) {
         GetPriorityQueue(kernel).ChangeAffinityMask(old_core, old_affinity, thread);
         IncrementScheduledCount(thread);
         SetSchedulerUpdateNeeded(kernel);
@@ -395,8 +395,8 @@ void KScheduler::YieldWithoutCoreMigration() {
     {
         KScopedSchedulerLock lock(kernel);
 
-        const auto cur_state = cur_thread.scheduling_state;
-        if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
+        const auto cur_state = cur_thread.GetRawState();
+        if (cur_state == ThreadState::Runnable) {
             // Put the current thread at the back of the queue.
             Thread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
             IncrementScheduledCount(std::addressof(cur_thread));
@@ -436,8 +436,8 @@ void KScheduler::YieldWithCoreMigration() {
     {
         KScopedSchedulerLock lock(kernel);
 
-        const auto cur_state = cur_thread.scheduling_state;
-        if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
+        const auto cur_state = cur_thread.GetRawState();
+        if (cur_state == ThreadState::Runnable) {
             // Get the current active core.
             const s32 core_id = cur_thread.GetActiveCore();
 
@@ -526,8 +526,8 @@ void KScheduler::YieldToAnyThread() {
     {
         KScopedSchedulerLock lock(kernel);
 
-        const auto cur_state = cur_thread.scheduling_state;
-        if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
+        const auto cur_state = cur_thread.GetRawState();
+        if (cur_state == ThreadState::Runnable) {
             // Get the current active core.
             const s32 core_id = cur_thread.GetActiveCore();
 
@@ -645,7 +645,7 @@ void KScheduler::Unload(Thread* thread) {
 
 void KScheduler::Reload(Thread* thread) {
     if (thread) {
-        ASSERT_MSG(thread->GetState() == ThreadSchedStatus::Runnable, "Thread must be runnable.");
+        ASSERT_MSG(thread->GetState() == ThreadState::Runnable, "Thread must be runnable.");
 
         // Cancel any outstanding wakeup events for this thread
         thread->SetIsRunning(true);
@@ -724,7 +724,7 @@ void KScheduler::SwitchToCurrent() {
         do {
             if (current_thread != nullptr && !current_thread->IsHLEThread()) {
                 current_thread->context_guard.lock();
-                if (!current_thread->IsRunnable()) {
+                if (current_thread->GetRawState() != ThreadState::Runnable) {
                     current_thread->context_guard.unlock();
                     break;
                 }
@@ -771,7 +771,7 @@ void KScheduler::Initialize() {
 
     {
         KScopedSchedulerLock lock{system.Kernel()};
-        idle_thread->SetState(ThreadStatus::Ready);
+        idle_thread->SetState(ThreadState::Runnable);
     }
 }
 

+ 2 - 2
src/core/hle/kernel/k_scheduler.h

@@ -100,11 +100,11 @@ public:
     void YieldToAnyThread();
 
     /// Notify the scheduler a thread's status has changed.
-    static void OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 old_state);
+    static void OnThreadStateChanged(KernelCore& kernel, Thread* thread, ThreadState old_state);
 
     /// Notify the scheduler a thread's priority has changed.
     static void OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread,
-                                        u32 old_priority);
+                                        s32 old_priority);
 
     /// Notify the scheduler a thread's core and/or affinity mask has changed.
     static void OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread,

+ 3 - 3
src/core/hle/kernel/k_synchronization_object.cpp

@@ -77,7 +77,7 @@ ResultCode KSynchronizationObject::Wait(KernelCore& kernel, s32* out_index,
         // Mark the thread as waiting.
         thread->SetCancellable();
         thread->SetSyncedObject(nullptr, Svc::ResultTimedOut);
-        thread->SetState(ThreadState::WaitSynch);
+        thread->SetState(ThreadState::Waiting);
     }
 
     // The lock/sleep is done, so we should be able to get our result.
@@ -148,9 +148,9 @@ void KSynchronizationObject::NotifyAvailable(ResultCode result) {
     // Iterate over each thread.
     for (auto* cur_node = thread_list_head; cur_node != nullptr; cur_node = cur_node->next) {
         Thread* thread = cur_node->thread;
-        if (thread->GetState() == ThreadSchedStatus::Paused) {
+        if (thread->GetState() == ThreadState::Waiting) {
             thread->SetSyncedObject(this, result);
-            thread->SetState(ThreadStatus::Ready);
+            thread->SetState(ThreadState::Runnable);
         }
     }
 }

+ 1 - 1
src/core/hle/kernel/kernel.cpp

@@ -602,7 +602,7 @@ void KernelCore::Suspend(bool in_suspention) {
     const bool should_suspend = exception_exited || in_suspention;
     {
         KScopedSchedulerLock lock(*this);
-        ThreadStatus status = should_suspend ? ThreadStatus::Ready : ThreadStatus::WaitSleep;
+        const auto status = should_suspend ? ThreadState::Runnable : ThreadState::Waiting;
         for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
             impl->suspend_threads[i]->SetState(status);
         }

+ 1 - 1
src/core/hle/kernel/mutex.cpp

@@ -107,7 +107,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
         current_thread->SetMutexWaitAddress(address);
         current_thread->SetWaitHandle(requesting_thread_handle);
 
-        current_thread->SetState(ThreadStatus::WaitMutex);
+        current_thread->SetState(ThreadState::Waiting);
 
         // Update the lock holder thread's priority to prevent priority inversion.
         holding_thread->AddMutexWaiter(current_thread);

+ 2 - 2
src/core/hle/kernel/process.cpp

@@ -55,7 +55,7 @@ void SetupMainThread(Core::System& system, Process& owner_process, u32 priority,
     // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
     {
         KScopedSchedulerLock lock{kernel};
-        thread->SetState(ThreadStatus::Ready);
+        thread->SetState(ThreadState::Runnable);
     }
 }
 } // Anonymous namespace
@@ -318,7 +318,7 @@ void Process::PrepareForTermination() {
                 continue;
 
             // TODO(Subv): When are the other running/ready threads terminated?
-            ASSERT_MSG(thread->GetStatus() == ThreadStatus::WaitSynch,
+            ASSERT_MSG(thread->GetState() == ThreadState::Waiting,
                        "Exiting processes with non-waiting threads is currently unimplemented");
 
             thread->Stop();

+ 5 - 6
src/core/hle/kernel/svc.cpp

@@ -343,7 +343,7 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
     auto thread = kernel.CurrentScheduler()->GetCurrentThread();
     {
         KScopedSchedulerLock lock(kernel);
-        thread->SetState(ThreadStatus::WaitIPC);
+        thread->SetState(ThreadState::Waiting);
         session->SendSyncRequest(SharedFrom(thread), system.Memory(), system.CoreTiming());
     }
 
@@ -1546,7 +1546,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
         return ERR_INVALID_HANDLE;
     }
 
-    ASSERT(thread->GetStatus() == ThreadStatus::Dormant);
+    ASSERT(thread->GetState() == ThreadState::Initialized);
 
     return thread->Start();
 }
@@ -1661,7 +1661,8 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
         current_thread->SetCondVarWaitAddress(condition_variable_addr);
         current_thread->SetMutexWaitAddress(mutex_addr);
         current_thread->SetWaitHandle(thread_handle);
-        current_thread->SetState(ThreadStatus::WaitCondVar);
+        current_thread->SetState(ThreadState::Waiting);
+        current_thread->SetWaitingCondVar(true);
         current_process->InsertConditionVariableThread(SharedFrom(current_thread));
     }
 
@@ -1755,9 +1756,7 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_
             const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
             auto owner = handle_table.Get<Thread>(owner_handle);
             ASSERT(owner);
-            if (thread->GetStatus() == ThreadStatus::WaitCondVar) {
-                thread->SetState(ThreadStatus::WaitMutex);
-            }
+            thread->SetWaitingCondVar(false);
 
             owner->AddMutexWaiter(thread);
         }

+ 30 - 51
src/core/hle/kernel/thread.cpp

@@ -44,7 +44,7 @@ Thread::~Thread() = default;
 void Thread::Stop() {
     {
         KScopedSchedulerLock lock(kernel);
-        SetState(ThreadStatus::Dead);
+        SetState(ThreadState::Terminated);
         signaled = true;
         NotifyAvailable();
         kernel.GlobalHandleTable().Close(global_handle);
@@ -62,54 +62,43 @@ void Thread::Stop() {
 
 void Thread::Wakeup() {
     KScopedSchedulerLock lock(kernel);
-    switch (status) {
-    case ThreadStatus::Paused:
-    case ThreadStatus::WaitSynch:
-    case ThreadStatus::WaitHLEEvent:
-    case ThreadStatus::WaitSleep:
-    case ThreadStatus::WaitIPC:
-    case ThreadStatus::WaitMutex:
-    case ThreadStatus::WaitCondVar:
-    case ThreadStatus::WaitArb:
-    case ThreadStatus::Dormant:
-        break;
-
-    case ThreadStatus::Ready:
+    switch (thread_state) {
+    case ThreadState::Runnable:
         // If the thread is waiting on multiple wait objects, it might be awoken more than once
         // before actually resuming. We can ignore subsequent wakeups if the thread status has
         // already been set to ThreadStatus::Ready.
         return;
-    case ThreadStatus::Dead:
+    case ThreadState::Terminated:
         // This should never happen, as threads must complete before being stopped.
         DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
                          GetObjectId());
         return;
     }
 
-    SetState(ThreadStatus::Ready);
+    SetState(ThreadState::Runnable);
 }
 
 void Thread::OnWakeUp() {
     KScopedSchedulerLock lock(kernel);
-    SetState(ThreadStatus::Ready);
+    SetState(ThreadState::Runnable);
 }
 
 ResultCode Thread::Start() {
     KScopedSchedulerLock lock(kernel);
-    SetState(ThreadStatus::Ready);
+    SetState(ThreadState::Runnable);
     return RESULT_SUCCESS;
 }
 
 void Thread::CancelWait() {
     KScopedSchedulerLock lock(kernel);
-    if (GetState() != ThreadSchedStatus::Paused || !is_cancellable) {
+    if (GetState() != ThreadState::Waiting || !is_cancellable) {
         is_sync_cancelled = true;
         return;
     }
     // TODO(Blinkhawk): Implement cancel of server session
     is_sync_cancelled = false;
     SetSynchronizationResults(nullptr, ERR_SYNCHRONIZATION_CANCELED);
-    SetState(ThreadStatus::Ready);
+    SetState(ThreadState::Runnable);
 }
 
 static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top,
@@ -173,7 +162,7 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadTy
     std::shared_ptr<Thread> thread = std::make_shared<Thread>(kernel);
 
     thread->thread_id = kernel.CreateNewThreadID();
-    thread->status = ThreadStatus::Dormant;
+    thread->thread_state = ThreadState::Initialized;
     thread->entry_point = entry_point;
     thread->stack_top = stack_top;
     thread->disable_count = 1;
@@ -235,27 +224,18 @@ VAddr Thread::GetCommandBufferAddress() const {
     return GetTLSAddress() + command_header_offset;
 }
 
-void Thread::SetState(ThreadStatus new_status) {
-    if (new_status == status) {
+void Thread::SetState(ThreadState new_status) {
+    if (new_status == thread_state) {
         return;
     }
 
-    switch (new_status) {
-    case ThreadStatus::Ready:
-        SetSchedulingStatus(ThreadSchedStatus::Runnable);
-        break;
-    case ThreadStatus::Dormant:
-        SetSchedulingStatus(ThreadSchedStatus::None);
-        break;
-    case ThreadStatus::Dead:
-        SetSchedulingStatus(ThreadSchedStatus::Exited);
-        break;
-    default:
-        SetSchedulingStatus(ThreadSchedStatus::Paused);
-        break;
+    if (new_status != ThreadState::Waiting) {
+        SetWaitingCondVar(false);
     }
 
-    status = new_status;
+    SetSchedulingStatus(new_status);
+
+    thread_state = new_status;
 }
 
 void Thread::AddMutexWaiter(std::shared_ptr<Thread> thread) {
@@ -312,13 +292,13 @@ void Thread::UpdatePriority() {
         return;
     }
 
-    if (GetStatus() == ThreadStatus::WaitCondVar) {
+    if (GetState() == ThreadState::Waiting && is_waiting_on_condvar) {
         owner_process->RemoveConditionVariableThread(SharedFrom(this));
     }
 
     SetCurrentPriority(new_priority);
 
-    if (GetStatus() == ThreadStatus::WaitCondVar) {
+    if (GetState() == ThreadState::Waiting && is_waiting_on_condvar) {
         owner_process->InsertConditionVariableThread(SharedFrom(this));
     }
 
@@ -340,7 +320,7 @@ ResultCode Thread::SetActivity(ThreadActivity value) {
 
     auto sched_status = GetState();
 
-    if (sched_status != ThreadSchedStatus::Runnable && sched_status != ThreadSchedStatus::Paused) {
+    if (sched_status != ThreadState::Runnable && sched_status != ThreadState::Waiting) {
         return ERR_INVALID_STATE;
     }
 
@@ -366,7 +346,7 @@ ResultCode Thread::Sleep(s64 nanoseconds) {
     Handle event_handle{};
     {
         KScopedSchedulerLockAndSleep lock(kernel, event_handle, this, nanoseconds);
-        SetState(ThreadStatus::WaitSleep);
+        SetState(ThreadState::Waiting);
     }
 
     if (event_handle != InvalidHandle) {
@@ -377,25 +357,24 @@ ResultCode Thread::Sleep(s64 nanoseconds) {
 }
 
 void Thread::AddSchedulingFlag(ThreadSchedFlags flag) {
-    const u32 old_state = scheduling_state;
+    const auto old_state = GetRawState();
     pausing_state |= static_cast<u32>(flag);
-    const u32 base_scheduling = static_cast<u32>(GetState());
-    scheduling_state = base_scheduling | pausing_state;
+    const auto base_scheduling = GetState();
+    thread_state = base_scheduling | static_cast<ThreadState>(pausing_state);
     KScheduler::OnThreadStateChanged(kernel, this, old_state);
 }
 
 void Thread::RemoveSchedulingFlag(ThreadSchedFlags flag) {
-    const u32 old_state = scheduling_state;
+    const auto old_state = GetRawState();
     pausing_state &= ~static_cast<u32>(flag);
-    const u32 base_scheduling = static_cast<u32>(GetState());
-    scheduling_state = base_scheduling | pausing_state;
+    const auto base_scheduling = GetState();
+    thread_state = base_scheduling | static_cast<ThreadState>(pausing_state);
     KScheduler::OnThreadStateChanged(kernel, this, old_state);
 }
 
-void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
-    const u32 old_state = scheduling_state;
-    scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
-                       static_cast<u32>(new_status);
+void Thread::SetSchedulingStatus(ThreadState new_status) {
+    const auto old_state = GetRawState();
+    thread_state = (thread_state & ThreadState::HighMask) | new_status;
     KScheduler::OnThreadStateChanged(kernel, this, old_state);
 }
 

+ 34 - 41
src/core/hle/kernel/thread.h

@@ -73,19 +73,26 @@ enum ThreadProcessorId : s32 {
                                      (1 << THREADPROCESSORID_2) | (1 << THREADPROCESSORID_3)
 };
 
-enum class ThreadStatus {
-    Ready,        ///< Ready to run
-    Paused,       ///< Paused by SetThreadActivity or debug
-    WaitHLEEvent, ///< Waiting for hle event to finish
-    WaitSleep,    ///< Waiting due to a SleepThread SVC
-    WaitIPC,      ///< Waiting for the reply from an IPC request
-    WaitSynch,    ///< Waiting due to WaitSynchronization
-    WaitMutex,    ///< Waiting due to an ArbitrateLock svc
-    WaitCondVar,  ///< Waiting due to an WaitProcessWideKey svc
-    WaitArb,      ///< Waiting due to a SignalToAddress/WaitForAddress svc
-    Dormant,      ///< Created but not yet made ready
-    Dead          ///< Run to completion, or forcefully terminated
+enum class ThreadState : u16 {
+    Initialized = 0,
+    Waiting = 1,
+    Runnable = 2,
+    Terminated = 3,
+
+    SuspendShift = 4,
+    Mask = (1 << SuspendShift) - 1,
+
+    ProcessSuspended = (1 << (0 + SuspendShift)),
+    ThreadSuspended = (1 << (1 + SuspendShift)),
+    DebugSuspended = (1 << (2 + SuspendShift)),
+    BacktraceSuspended = (1 << (3 + SuspendShift)),
+    InitSuspended = (1 << (4 + SuspendShift)),
+
+    SuspendFlagMask = ((1 << 5) - 1) << SuspendShift,
+
+    HighMask = 0xfff0,
 };
+DECLARE_ENUM_FLAG_OPERATORS(ThreadState);
 
 enum class ThreadWakeupReason {
     Signal, // The thread was woken up by WakeupAllWaitingThreads due to an object signal.
@@ -97,13 +104,6 @@ enum class ThreadActivity : u32 {
     Paused = 1,
 };
 
-enum class ThreadSchedStatus : u32 {
-    None = 0,
-    Paused = 1,
-    Runnable = 2,
-    Exited = 3,
-};
-
 enum class ThreadSchedFlags : u32 {
     ProcessPauseFlag = 1 << 4,
     ThreadPauseFlag = 1 << 5,
@@ -111,12 +111,6 @@ enum class ThreadSchedFlags : u32 {
     KernelInitPauseFlag = 1 << 8,
 };
 
-enum class ThreadSchedMasks : u32 {
-    LowMask = 0x000f,
-    HighMask = 0xfff0,
-    ForcePauseMask = 0x0070,
-};
-
 class Thread final : public KSynchronizationObject {
 public:
     explicit Thread(KernelCore& kernel);
@@ -326,11 +320,19 @@ public:
 
     std::shared_ptr<Common::Fiber>& GetHostContext();
 
-    ThreadStatus GetStatus() const {
-        return status;
+    ThreadState GetState() const {
+        return thread_state & ThreadState::Mask;
     }
 
-    void SetState(ThreadStatus new_status);
+    ThreadState GetRawState() const {
+        return thread_state;
+    }
+
+    void SetState(ThreadState new_state);
+
+    void SetWaitingCondVar(bool value) {
+        is_waiting_on_condvar = value;
+    }
 
     s64 GetLastScheduledTick() const {
         return this->last_scheduled_tick;
@@ -447,15 +449,6 @@ public:
         this->schedule_count = count;
     }
 
-    ThreadSchedStatus GetState() const {
-        return static_cast<ThreadSchedStatus>(scheduling_state &
-                                              static_cast<u32>(ThreadSchedMasks::LowMask));
-    }
-
-    bool IsRunnable() const {
-        return scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable);
-    }
-
     bool IsRunning() const {
         return is_running;
     }
@@ -497,7 +490,7 @@ public:
     }
 
     bool IsTerminationRequested() const {
-        return will_be_terminated || GetState() == ThreadSchedStatus::Exited;
+        return will_be_terminated || GetState() == ThreadState::Terminated;
     }
 
     bool IsPaused() const {
@@ -590,7 +583,7 @@ private:
     friend class KScheduler;
     friend class Process;
 
-    void SetSchedulingStatus(ThreadSchedStatus new_status);
+    void SetSchedulingStatus(ThreadState new_status);
     void AddSchedulingFlag(ThreadSchedFlags flag);
     void RemoveSchedulingFlag(ThreadSchedFlags flag);
     void SetCurrentPriority(u32 new_priority);
@@ -600,8 +593,7 @@ private:
     ThreadContext64 context_64{};
     std::shared_ptr<Common::Fiber> host_context{};
 
-    ThreadStatus status = ThreadStatus::Dormant;
-    u32 scheduling_state = 0;
+    ThreadState thread_state = ThreadState::Initialized;
 
     u64 thread_id = 0;
 
@@ -647,6 +639,7 @@ private:
 
     /// If waiting on a ConditionVariable, this is the ConditionVariable address
     VAddr condvar_wait_address = 0;
+    bool is_waiting_on_condvar{};
     /// If waiting on a Mutex, this is the mutex address
     VAddr mutex_wait_address = 0;
     /// The handle used to wait for the mutex.

+ 1 - 2
src/core/hle/kernel/time_manager.cpp

@@ -42,8 +42,7 @@ void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64
     event_handle = timetask->GetGlobalHandle();
     if (nanoseconds > 0) {
         ASSERT(timetask);
-        ASSERT(timetask->GetStatus() != ThreadStatus::Ready);
-        ASSERT(timetask->GetStatus() != ThreadStatus::WaitMutex);
+        ASSERT(timetask->GetState() != ThreadState::Runnable);
         system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{nanoseconds},
                                           time_manager_event_type, event_handle);
     } else {

+ 14 - 45
src/yuzu/debugger/wait_tree.cpp

@@ -238,8 +238,8 @@ WaitTreeThread::~WaitTreeThread() = default;
 QString WaitTreeThread::GetText() const {
     const auto& thread = static_cast<const Kernel::Thread&>(object);
     QString status;
-    switch (thread.GetStatus()) {
-    case Kernel::ThreadStatus::Ready:
+    switch (thread.GetState()) {
+    case Kernel::ThreadState::Runnable:
         if (!thread.IsPaused()) {
             if (thread.WasRunning()) {
                 status = tr("running");
@@ -250,35 +250,14 @@ QString WaitTreeThread::GetText() const {
             status = tr("paused");
         }
         break;
-    case Kernel::ThreadStatus::Paused:
-        status = tr("paused");
+    case Kernel::ThreadState::Waiting:
+        status = tr("waiting");
         break;
-    case Kernel::ThreadStatus::WaitHLEEvent:
-        status = tr("waiting for HLE return");
+    case Kernel::ThreadState::Initialized:
+        status = tr("initialized");
         break;
-    case Kernel::ThreadStatus::WaitSleep:
-        status = tr("sleeping");
-        break;
-    case Kernel::ThreadStatus::WaitIPC:
-        status = tr("waiting for IPC reply");
-        break;
-    case Kernel::ThreadStatus::WaitSynch:
-        status = tr("waiting for objects");
-        break;
-    case Kernel::ThreadStatus::WaitMutex:
-        status = tr("waiting for mutex");
-        break;
-    case Kernel::ThreadStatus::WaitCondVar:
-        status = tr("waiting for condition variable");
-        break;
-    case Kernel::ThreadStatus::WaitArb:
-        status = tr("waiting for address arbiter");
-        break;
-    case Kernel::ThreadStatus::Dormant:
-        status = tr("dormant");
-        break;
-    case Kernel::ThreadStatus::Dead:
-        status = tr("dead");
+    case Kernel::ThreadState::Terminated:
+        status = tr("terminated");
         break;
     }
 
@@ -294,8 +273,8 @@ QColor WaitTreeThread::GetColor() const {
     const std::size_t color_index = IsDarkTheme() ? 1 : 0;
 
     const auto& thread = static_cast<const Kernel::Thread&>(object);
-    switch (thread.GetStatus()) {
-    case Kernel::ThreadStatus::Ready:
+    switch (thread.GetState()) {
+    case Kernel::ThreadState::Runnable:
         if (!thread.IsPaused()) {
             if (thread.WasRunning()) {
                 return QColor(WaitTreeColors[0][color_index]);
@@ -305,21 +284,11 @@ QColor WaitTreeThread::GetColor() const {
         } else {
             return QColor(WaitTreeColors[2][color_index]);
         }
-    case Kernel::ThreadStatus::Paused:
+    case Kernel::ThreadState::Waiting:
         return QColor(WaitTreeColors[3][color_index]);
-    case Kernel::ThreadStatus::WaitHLEEvent:
-    case Kernel::ThreadStatus::WaitIPC:
-        return QColor(WaitTreeColors[4][color_index]);
-    case Kernel::ThreadStatus::WaitSleep:
-        return QColor(WaitTreeColors[5][color_index]);
-    case Kernel::ThreadStatus::WaitSynch:
-    case Kernel::ThreadStatus::WaitMutex:
-    case Kernel::ThreadStatus::WaitCondVar:
-    case Kernel::ThreadStatus::WaitArb:
-        return QColor(WaitTreeColors[6][color_index]);
-    case Kernel::ThreadStatus::Dormant:
+    case Kernel::ThreadState::Initialized:
         return QColor(WaitTreeColors[7][color_index]);
-    case Kernel::ThreadStatus::Dead:
+    case Kernel::ThreadState::Terminated:
         return QColor(WaitTreeColors[8][color_index]);
     default:
         return WaitTreeItem::GetColor();
@@ -367,7 +336,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
         list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
     }
 
-    if (thread.GetStatus() == Kernel::ThreadStatus::WaitSynch) {
+    if (thread.GetState() == Kernel::ThreadState::Waiting) {
         list.push_back(std::make_unique<WaitTreeObjectList>(thread.GetWaitObjectsForDebugging(),
                                                             thread.IsCancellable()));
     }