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fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state

This moves dynamic state present in VK_EXT_extended_dynamic_state to a
separate structure in FixedPipelineState. This is structure is at the
bottom allowing us to hash and memcmp only when the extension is not
supported.
ReinUsesLisp 6 лет назад
Родитель
Сommit
c387a72c76

+ 60 - 32
src/video_core/renderer_vulkan/fixed_pipeline_state.cpp

@@ -39,28 +39,21 @@ constexpr std::array POLYGON_OFFSET_ENABLE_LUT = {
 
 } // Anonymous namespace
 
-void FixedPipelineState::DepthStencil::Fill(const Maxwell& regs) noexcept {
-    raw = 0;
-    front.action_stencil_fail.Assign(PackStencilOp(regs.stencil_front_op_fail));
-    front.action_depth_fail.Assign(PackStencilOp(regs.stencil_front_op_zfail));
-    front.action_depth_pass.Assign(PackStencilOp(regs.stencil_front_op_zpass));
-    front.test_func.Assign(PackComparisonOp(regs.stencil_front_func_func));
-    if (regs.stencil_two_side_enable) {
-        back.action_stencil_fail.Assign(PackStencilOp(regs.stencil_back_op_fail));
-        back.action_depth_fail.Assign(PackStencilOp(regs.stencil_back_op_zfail));
-        back.action_depth_pass.Assign(PackStencilOp(regs.stencil_back_op_zpass));
-        back.test_func.Assign(PackComparisonOp(regs.stencil_back_func_func));
-    } else {
-        back.action_stencil_fail.Assign(front.action_stencil_fail);
-        back.action_depth_fail.Assign(front.action_depth_fail);
-        back.action_depth_pass.Assign(front.action_depth_pass);
-        back.test_func.Assign(front.test_func);
+void FixedPipelineState::VertexInput::Fill(const Maxwell& regs) noexcept {
+    for (std::size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
+        const auto& input = regs.vertex_attrib_format[index];
+        auto& attribute = attributes[index];
+        attribute.raw = 0;
+        attribute.enabled.Assign(input.IsConstant() ? 0 : 1);
+        attribute.buffer.Assign(input.buffer);
+        attribute.offset.Assign(input.offset);
+        attribute.type.Assign(static_cast<u32>(input.type.Value()));
+        attribute.size.Assign(static_cast<u32>(input.size.Value()));
+    }
+    for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
+        binding_divisors[index] =
+            regs.instanced_arrays.IsInstancingEnabled(index) ? regs.vertex_array[index].divisor : 0;
     }
-    depth_test_enable.Assign(regs.depth_test_enable);
-    depth_write_enable.Assign(regs.depth_write_enabled);
-    depth_bounds_enable.Assign(regs.depth_bounds_enable);
-    stencil_enable.Assign(regs.stencil_enable);
-    depth_test_func.Assign(PackComparisonOp(regs.depth_test_func));
 }
 
 void FixedPipelineState::Rasterizer::Fill(const Maxwell& regs) noexcept {
@@ -70,21 +63,11 @@ void FixedPipelineState::Rasterizer::Fill(const Maxwell& regs) noexcept {
                                     regs.polygon_offset_fill_enable};
     const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
 
-    u32 packed_front_face = PackFrontFace(regs.front_face);
-    if (regs.screen_y_control.triangle_rast_flip != 0) {
-        // Flip front face
-        packed_front_face = 1 - packed_front_face;
-    }
-
     raw = 0;
-    topology.Assign(topology_index);
     primitive_restart_enable.Assign(regs.primitive_restart.enabled != 0 ? 1 : 0);
-    cull_enable.Assign(regs.cull_test_enabled != 0 ? 1 : 0);
     depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0);
     depth_clamp_disabled.Assign(regs.view_volume_clip_control.depth_clamp_disabled.Value());
     ndc_minus_one_to_one.Assign(regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1 : 0);
-    cull_face.Assign(PackCullFace(regs.cull_face));
-    front_face.Assign(packed_front_face);
     polygon_mode.Assign(PackPolygonMode(regs.polygon_mode_front));
     patch_control_points_minus_one.Assign(regs.patch_vertices - 1);
     tessellation_primitive.Assign(static_cast<u32>(regs.tess_mode.prim.Value()));
@@ -147,11 +130,56 @@ void FixedPipelineState::BlendingAttachment::Fill(const Maxwell& regs, std::size
     enable.Assign(1);
 }
 
+void FixedPipelineState::DynamicState::Fill(const Maxwell& regs) {
+    const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
+    u32 packed_front_face = PackFrontFace(regs.front_face);
+    if (regs.screen_y_control.triangle_rast_flip != 0) {
+        // Flip front face
+        packed_front_face = 1 - packed_front_face;
+    }
+
+    raw1 = 0;
+    raw2 = 0;
+    front.action_stencil_fail.Assign(PackStencilOp(regs.stencil_front_op_fail));
+    front.action_depth_fail.Assign(PackStencilOp(regs.stencil_front_op_zfail));
+    front.action_depth_pass.Assign(PackStencilOp(regs.stencil_front_op_zpass));
+    front.test_func.Assign(PackComparisonOp(regs.stencil_front_func_func));
+    if (regs.stencil_two_side_enable) {
+        back.action_stencil_fail.Assign(PackStencilOp(regs.stencil_back_op_fail));
+        back.action_depth_fail.Assign(PackStencilOp(regs.stencil_back_op_zfail));
+        back.action_depth_pass.Assign(PackStencilOp(regs.stencil_back_op_zpass));
+        back.test_func.Assign(PackComparisonOp(regs.stencil_back_func_func));
+    } else {
+        back.action_stencil_fail.Assign(front.action_stencil_fail);
+        back.action_depth_fail.Assign(front.action_depth_fail);
+        back.action_depth_pass.Assign(front.action_depth_pass);
+        back.test_func.Assign(front.test_func);
+    }
+    stencil_enable.Assign(regs.stencil_enable);
+    depth_write_enable.Assign(regs.depth_write_enabled);
+    depth_bounds_enable.Assign(regs.depth_bounds_enable);
+    depth_test_enable.Assign(regs.depth_test_enable);
+    front_face.Assign(packed_front_face);
+    depth_test_func.Assign(PackComparisonOp(regs.depth_test_func));
+    topology.Assign(topology_index);
+    cull_face.Assign(PackCullFace(regs.cull_face));
+    cull_enable.Assign(regs.cull_test_enabled != 0 ? 1 : 0);
+
+    for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
+        const auto& input = regs.vertex_array[index];
+        VertexBinding& binding = vertex_bindings[index];
+        binding.raw = 0;
+        binding.enabled.Assign(input.IsEnabled() ? 1 : 0);
+        binding.stride.Assign(static_cast<u16>(input.stride.Value()));
+    }
+}
+
 void FixedPipelineState::Fill(const Maxwell& regs) {
+    vertex_input.Fill(regs);
     rasterizer.Fill(regs);
-    depth_stencil.Fill(regs);
     color_blending.Fill(regs);
     viewport_swizzles.Fill(regs);
+    dynamic_state.Fill(regs);
 }
 
 std::size_t FixedPipelineState::Hash() const noexcept {

+ 71 - 94
src/video_core/renderer_vulkan/fixed_pipeline_state.h

@@ -60,14 +60,6 @@ struct FixedPipelineState {
 
         void Fill(const Maxwell& regs, std::size_t index);
 
-        std::size_t Hash() const noexcept;
-
-        bool operator==(const BlendingAttachment& rhs) const noexcept;
-
-        bool operator!=(const BlendingAttachment& rhs) const noexcept {
-            return !operator==(rhs);
-        }
-
         constexpr std::array<bool, 4> Mask() const noexcept {
             return {mask_r != 0, mask_g != 0, mask_b != 0, mask_a != 0};
         }
@@ -98,12 +90,6 @@ struct FixedPipelineState {
     };
 
     struct VertexInput {
-        union Binding {
-            u16 raw;
-            BitField<0, 1, u16> enabled;
-            BitField<1, 12, u16> stride;
-        };
-
         union Attribute {
             u32 raw;
             BitField<0, 1, u32> enabled;
@@ -121,130 +107,121 @@ struct FixedPipelineState {
             }
         };
 
-        std::array<Binding, Maxwell::NumVertexArrays> bindings;
         std::array<u32, Maxwell::NumVertexArrays> binding_divisors;
         std::array<Attribute, Maxwell::NumVertexAttributes> attributes;
 
-        void SetBinding(std::size_t index, bool enabled, u32 stride, u32 divisor) noexcept {
-            auto& binding = bindings[index];
-            binding.raw = 0;
-            binding.enabled.Assign(enabled ? 1 : 0);
-            binding.stride.Assign(static_cast<u16>(stride));
-            binding_divisors[index] = divisor;
-        }
-
-        void SetAttribute(std::size_t index, bool enabled, u32 buffer, u32 offset,
-                          Maxwell::VertexAttribute::Type type,
-                          Maxwell::VertexAttribute::Size size) noexcept {
-            auto& attribute = attributes[index];
-            attribute.raw = 0;
-            attribute.enabled.Assign(enabled ? 1 : 0);
-            attribute.buffer.Assign(buffer);
-            attribute.offset.Assign(offset);
-            attribute.type.Assign(static_cast<u32>(type));
-            attribute.size.Assign(static_cast<u32>(size));
-        }
+        void Fill(const Maxwell& regs) noexcept;
     };
 
     struct Rasterizer {
         union {
             u32 raw;
-            BitField<0, 4, u32> topology;
-            BitField<4, 1, u32> primitive_restart_enable;
-            BitField<5, 1, u32> cull_enable;
-            BitField<6, 1, u32> depth_bias_enable;
-            BitField<7, 1, u32> depth_clamp_disabled;
-            BitField<8, 1, u32> ndc_minus_one_to_one;
-            BitField<9, 2, u32> cull_face;
-            BitField<11, 1, u32> front_face;
-            BitField<12, 2, u32> polygon_mode;
-            BitField<14, 5, u32> patch_control_points_minus_one;
-            BitField<19, 2, u32> tessellation_primitive;
-            BitField<21, 2, u32> tessellation_spacing;
-            BitField<23, 1, u32> tessellation_clockwise;
-            BitField<24, 1, u32> logic_op_enable;
-            BitField<25, 4, u32> logic_op;
-            BitField<29, 1, u32> rasterize_enable;
+            BitField<0, 1, u32> primitive_restart_enable;
+            BitField<1, 1, u32> depth_bias_enable;
+            BitField<2, 1, u32> depth_clamp_disabled;
+            BitField<3, 1, u32> ndc_minus_one_to_one;
+            BitField<4, 2, u32> polygon_mode;
+            BitField<6, 5, u32> patch_control_points_minus_one;
+            BitField<11, 2, u32> tessellation_primitive;
+            BitField<13, 2, u32> tessellation_spacing;
+            BitField<15, 1, u32> tessellation_clockwise;
+            BitField<16, 1, u32> logic_op_enable;
+            BitField<17, 4, u32> logic_op;
+            BitField<21, 1, u32> rasterize_enable;
         };
 
         // TODO(Rodrigo): Move this to push constants
         u32 point_size;
 
         void Fill(const Maxwell& regs) noexcept;
+    };
 
-        constexpr Maxwell::PrimitiveTopology Topology() const noexcept {
-            return static_cast<Maxwell::PrimitiveTopology>(topology.Value());
-        }
+    struct ColorBlending {
+        std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
 
-        Maxwell::CullFace CullFace() const noexcept {
-            return UnpackCullFace(cull_face.Value());
-        }
+        void Fill(const Maxwell& regs) noexcept;
+    };
 
-        Maxwell::FrontFace FrontFace() const noexcept {
-            return UnpackFrontFace(front_face.Value());
-        }
+    struct ViewportSwizzles {
+        std::array<u16, Maxwell::NumViewports> swizzles;
+
+        void Fill(const Maxwell& regs) noexcept;
     };
 
-    struct DepthStencil {
-        template <std::size_t Position>
-        union StencilFace {
-            BitField<Position + 0, 3, u32> action_stencil_fail;
-            BitField<Position + 3, 3, u32> action_depth_fail;
-            BitField<Position + 6, 3, u32> action_depth_pass;
-            BitField<Position + 9, 3, u32> test_func;
+    template <std::size_t Position>
+    union StencilFace {
+        BitField<Position + 0, 3, u32> action_stencil_fail;
+        BitField<Position + 3, 3, u32> action_depth_fail;
+        BitField<Position + 6, 3, u32> action_depth_pass;
+        BitField<Position + 9, 3, u32> test_func;
 
-            Maxwell::StencilOp ActionStencilFail() const noexcept {
-                return UnpackStencilOp(action_stencil_fail);
-            }
+        Maxwell::StencilOp ActionStencilFail() const noexcept {
+            return UnpackStencilOp(action_stencil_fail);
+        }
 
-            Maxwell::StencilOp ActionDepthFail() const noexcept {
-                return UnpackStencilOp(action_depth_fail);
-            }
+        Maxwell::StencilOp ActionDepthFail() const noexcept {
+            return UnpackStencilOp(action_depth_fail);
+        }
 
-            Maxwell::StencilOp ActionDepthPass() const noexcept {
-                return UnpackStencilOp(action_depth_pass);
-            }
+        Maxwell::StencilOp ActionDepthPass() const noexcept {
+            return UnpackStencilOp(action_depth_pass);
+        }
 
-            Maxwell::ComparisonOp TestFunc() const noexcept {
-                return UnpackComparisonOp(test_func);
-            }
-        };
+        Maxwell::ComparisonOp TestFunc() const noexcept {
+            return UnpackComparisonOp(test_func);
+        }
+    };
+
+    union VertexBinding {
+        u16 raw;
+        BitField<0, 12, u16> stride;
+        BitField<12, 1, u16> enabled;
+    };
 
+    struct DynamicState {
         union {
-            u32 raw;
+            u32 raw1;
             StencilFace<0> front;
             StencilFace<12> back;
-            BitField<24, 1, u32> depth_test_enable;
+            BitField<24, 1, u32> stencil_enable;
             BitField<25, 1, u32> depth_write_enable;
             BitField<26, 1, u32> depth_bounds_enable;
-            BitField<27, 1, u32> stencil_enable;
-            BitField<28, 3, u32> depth_test_func;
+            BitField<27, 1, u32> depth_test_enable;
+            BitField<28, 1, u32> front_face;
+            BitField<29, 3, u32> depth_test_func;
+        };
+        union {
+            u32 raw2;
+            BitField<0, 4, u32> topology;
+            BitField<4, 2, u32> cull_face;
+            BitField<6, 1, u32> cull_enable;
         };
+        std::array<VertexBinding, Maxwell::NumVertexArrays> vertex_bindings;
 
-        void Fill(const Maxwell& regs) noexcept;
+        void Fill(const Maxwell& regs);
 
         Maxwell::ComparisonOp DepthTestFunc() const noexcept {
             return UnpackComparisonOp(depth_test_func);
         }
-    };
-
-    struct ColorBlending {
-        std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
 
-        void Fill(const Maxwell& regs) noexcept;
-    };
+        Maxwell::CullFace CullFace() const noexcept {
+            return UnpackCullFace(cull_face.Value());
+        }
 
-    struct ViewportSwizzles {
-        std::array<u16, Maxwell::NumViewports> swizzles;
+        Maxwell::FrontFace FrontFace() const noexcept {
+            return UnpackFrontFace(front_face.Value());
+        }
 
-        void Fill(const Maxwell& regs) noexcept;
+        constexpr Maxwell::PrimitiveTopology Topology() const noexcept {
+            return static_cast<Maxwell::PrimitiveTopology>(topology.Value());
+        }
     };
 
     VertexInput vertex_input;
     Rasterizer rasterizer;
-    DepthStencil depth_stencil;
     ColorBlending color_blending;
     ViewportSwizzles viewport_swizzles;
+    DynamicState dynamic_state;
 
     void Fill(const Maxwell& regs);
 

+ 6 - 6
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp

@@ -177,15 +177,15 @@ std::vector<vk::ShaderModule> VKGraphicsPipeline::CreateShaderModules(
 vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params,
                                                 const SPIRVProgram& program) const {
     const auto& vi = fixed_state.vertex_input;
-    const auto& ds = fixed_state.depth_stencil;
     const auto& cd = fixed_state.color_blending;
     const auto& rs = fixed_state.rasterizer;
+    const auto& ds = fixed_state.dynamic_state;
     const auto& viewport_swizzles = fixed_state.viewport_swizzles.swizzles;
 
     std::vector<VkVertexInputBindingDescription> vertex_bindings;
     std::vector<VkVertexInputBindingDivisorDescriptionEXT> vertex_binding_divisors;
-    for (std::size_t index = 0; index < std::size(vi.bindings); ++index) {
-        const auto& binding = vi.bindings[index];
+    for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
+        const auto& binding = ds.vertex_bindings[index];
         if (!binding.enabled) {
             continue;
         }
@@ -244,7 +244,7 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa
     input_assembly_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
     input_assembly_ci.pNext = nullptr;
     input_assembly_ci.flags = 0;
-    input_assembly_ci.topology = MaxwellToVK::PrimitiveTopology(device, rs.Topology());
+    input_assembly_ci.topology = MaxwellToVK::PrimitiveTopology(device, ds.Topology());
     input_assembly_ci.primitiveRestartEnable =
         rs.primitive_restart_enable != 0 && SupportsPrimitiveRestart(input_assembly_ci.topology);
 
@@ -284,8 +284,8 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa
     rasterization_ci.rasterizerDiscardEnable = rs.rasterize_enable == 0 ? VK_TRUE : VK_FALSE;
     rasterization_ci.polygonMode = VK_POLYGON_MODE_FILL;
     rasterization_ci.cullMode =
-        rs.cull_enable ? MaxwellToVK::CullFace(rs.CullFace()) : VK_CULL_MODE_NONE;
-    rasterization_ci.frontFace = MaxwellToVK::FrontFace(rs.FrontFace());
+        ds.cull_enable ? MaxwellToVK::CullFace(ds.CullFace()) : VK_CULL_MODE_NONE;
+    rasterization_ci.frontFace = MaxwellToVK::FrontFace(ds.FrontFace());
     rasterization_ci.depthBiasEnable = rs.depth_bias_enable;
     rasterization_ci.depthBiasConstantFactor = 0.0f;
     rasterization_ci.depthBiasClamp = 0.0f;

+ 1 - 1
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@@ -312,7 +312,7 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
     const auto& gpu = system.GPU().Maxwell3D();
 
     Specialization specialization;
-    if (fixed_state.rasterizer.Topology() == Maxwell::PrimitiveTopology::Points) {
+    if (fixed_state.dynamic_state.Topology() == Maxwell::PrimitiveTopology::Points) {
         float point_size;
         std::memcpy(&point_size, &fixed_state.rasterizer.point_size, sizeof(float));
         specialization.point_size = point_size;

+ 2 - 2
src/video_core/renderer_vulkan/vk_pipeline_cache.h

@@ -44,10 +44,10 @@ class VKUpdateDescriptorQueue;
 using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 
 struct GraphicsPipelineCacheKey {
-    FixedPipelineState fixed_state;
     RenderPassParams renderpass_params;
+    u32 padding;
     std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
-    u64 padding; // This is necessary for unique object representations
+    FixedPipelineState fixed_state;
 
     std::size_t Hash() const noexcept;
 

+ 2 - 18
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@@ -822,7 +822,7 @@ RasterizerVulkan::DrawParameters RasterizerVulkan::SetupGeometry(FixedPipelineSt
     const auto& gpu = system.GPU().Maxwell3D();
     const auto& regs = gpu.regs;
 
-    SetupVertexArrays(fixed_state.vertex_input, buffer_bindings);
+    SetupVertexArrays(buffer_bindings);
 
     const u32 base_instance = regs.vb_base_instance;
     const u32 num_instances = is_instanced ? gpu.mme_draw.instance_count : 1;
@@ -940,30 +940,14 @@ void RasterizerVulkan::EndTransformFeedback() {
         [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
 }
 
-void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
-                                         BufferBindings& buffer_bindings) {
+void RasterizerVulkan::SetupVertexArrays(BufferBindings& buffer_bindings) {
     const auto& regs = system.GPU().Maxwell3D().regs;
 
-    for (std::size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
-        const auto& attrib = regs.vertex_attrib_format[index];
-        if (attrib.IsConstant()) {
-            vertex_input.SetAttribute(index, false, 0, 0, {}, {});
-            continue;
-        }
-        vertex_input.SetAttribute(index, true, attrib.buffer, attrib.offset, attrib.type.Value(),
-                                  attrib.size.Value());
-    }
-
     for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
         const auto& vertex_array = regs.vertex_array[index];
         if (!vertex_array.IsEnabled()) {
-            vertex_input.SetBinding(index, false, 0, 0);
             continue;
         }
-        vertex_input.SetBinding(
-            index, true, vertex_array.stride,
-            regs.instanced_arrays.IsInstancingEnabled(index) ? vertex_array.divisor : 0);
-
         const GPUVAddr start{vertex_array.StartAddress()};
         const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
 

+ 1 - 2
src/video_core/renderer_vulkan/vk_rasterizer.h

@@ -185,8 +185,7 @@ private:
 
     bool WalkAttachmentOverlaps(const CachedSurfaceView& attachment);
 
-    void SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
-                           BufferBindings& buffer_bindings);
+    void SetupVertexArrays(BufferBindings& buffer_bindings);
 
     void SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, bool is_indexed);