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gl_rasterizer: Re-enable framebuffer cache for clear buffers

ReinUsesLisp 6 лет назад
Родитель
Сommit
c34da106ed

+ 2 - 2
src/video_core/renderer_opengl/gl_framebuffer_cache.h

@@ -19,8 +19,8 @@
 namespace OpenGL {
 
 struct alignas(sizeof(u64)) FramebufferCacheKey {
-    bool stencil_enable = false;
-    u16 colors_count = 0;
+    bool stencil_enable;
+    u16 colors_count;
 
     std::array<GLenum, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> color_attachments{};
     std::array<View, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors;

+ 13 - 28
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -93,7 +93,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
     shader_program_manager = std::make_unique<GLShader::ProgramManager>();
     state.draw.shader_program = 0;
     state.Apply();
-    clear_framebuffer.Create();
 
     LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here");
     CheckExtensions();
@@ -405,46 +404,32 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
 
 void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
                                                  bool using_depth_fb, bool using_stencil_fb) {
+    using VideoCore::Surface::SurfaceType;
+
     auto& gpu = system.GPU().Maxwell3D();
     const auto& regs = gpu.regs;
 
     texture_cache.GuardRenderTargets(true);
-    View color_surface{};
+    View color_surface;
     if (using_color_fb) {
         color_surface = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT, false);
     }
-    View depth_surface{};
+    View depth_surface;
     if (using_depth_fb || using_stencil_fb) {
         depth_surface = texture_cache.GetDepthBufferSurface(false);
     }
     texture_cache.GuardRenderTargets(false);
 
-    current_state.draw.draw_framebuffer = clear_framebuffer.handle;
-    current_state.ApplyFramebufferState();
+    FramebufferCacheKey key;
+    key.colors_count = color_surface ? 1 : 0;
+    key.colors[0] = color_surface;
+    key.color_attachments[0] = GL_COLOR_ATTACHMENT0;
+    key.zeta = depth_surface;
+    key.stencil_enable = depth_surface && depth_surface->GetSurfaceParams().type ==
+                                              VideoCore::Surface::SurfaceType::DepthStencil;
 
-    if (color_surface) {
-        color_surface->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER);
-    } else {
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
-    }
-
-    if (depth_surface) {
-        const auto& params = depth_surface->GetSurfaceParams();
-        switch (params.type) {
-        case VideoCore::Surface::SurfaceType::Depth:
-            depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
-            glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
-            break;
-        case VideoCore::Surface::SurfaceType::DepthStencil:
-            depth_surface->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
-            break;
-        default:
-            UNIMPLEMENTED();
-        }
-    } else {
-        glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
-                               0);
-    }
+    current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(key);
+    current_state.ApplyFramebufferState();
 }
 
 void RasterizerOpenGL::Clear() {

+ 0 - 2
src/video_core/renderer_opengl/gl_rasterizer.h

@@ -223,8 +223,6 @@ private:
 
     enum class AccelDraw { Disabled, Arrays, Indexed };
     AccelDraw accelerate_draw = AccelDraw::Disabled;
-
-    OGLFramebuffer clear_framebuffer;
 };
 
 } // namespace OpenGL