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video_core: Removed AF for all mip modes option as it's default now

Wollnashorn 3 лет назад
Родитель
Сommit
c309a1c69b

+ 0 - 1
src/common/settings.cpp

@@ -236,7 +236,6 @@ void RestoreGlobalState(bool is_powered_on) {
     values.bg_blue.SetGlobal(true);
     values.enable_compute_pipelines.SetGlobal(true);
     values.use_video_framerate.SetGlobal(true);
-    values.use_aggressive_anisotropic_filtering.SetGlobal(true);
 
     // System
     values.language_index.SetGlobal(true);

+ 0 - 2
src/common/settings.h

@@ -483,8 +483,6 @@ struct Values {
         AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
         "astc_recompression"};
     SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
-    SwitchableSetting<bool> use_aggressive_anisotropic_filtering{
-        false, "use_aggressive_anisotropic_filtering"};
 
     SwitchableSetting<u8> bg_red{0, "bg_red"};
     SwitchableSetting<u8> bg_green{0, "bg_green"};

+ 3 - 5
src/video_core/textures/texture.cpp

@@ -62,14 +62,12 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
 }
 
 float TSCEntry::MaxAnisotropy() const noexcept {
-    const bool is_suitable_mipmap_filter = Settings::values.use_aggressive_anisotropic_filtering
-                                               ? mipmap_filter != TextureMipmapFilter::None
-                                               : mipmap_filter == TextureMipmapFilter::Linear;
+    const bool is_suitable_mipmap_filter = mipmap_filter != TextureMipmapFilter::None;
     const bool has_regular_lods = min_lod_clamp == 0 && max_lod_clamp >= 256;
     const bool is_bilinear_filter = min_filter == TextureFilter::Linear &&
                                     reduction_filter == SamplerReduction::WeightedAverage;
-    if (max_anisotropy == 0 && (depth_compare_enabled || !has_regular_lods || !is_bilinear_filter ||
-                                !is_suitable_mipmap_filter)) {
+    if (max_anisotropy == 0 && (!is_suitable_mipmap_filter || !has_regular_lods ||
+                                !is_bilinear_filter || depth_compare_enabled)) {
         return 1.0f;
     }
     const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();

+ 0 - 2
src/yuzu/configuration/config.cpp

@@ -761,7 +761,6 @@ void Config::ReadRendererValues() {
     ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
     ReadGlobalSetting(Settings::values.enable_compute_pipelines);
     ReadGlobalSetting(Settings::values.use_video_framerate);
-    ReadGlobalSetting(Settings::values.use_aggressive_anisotropic_filtering);
     ReadGlobalSetting(Settings::values.bg_red);
     ReadGlobalSetting(Settings::values.bg_green);
     ReadGlobalSetting(Settings::values.bg_blue);
@@ -1418,7 +1417,6 @@ void Config::SaveRendererValues() {
     WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
     WriteGlobalSetting(Settings::values.enable_compute_pipelines);
     WriteGlobalSetting(Settings::values.use_video_framerate);
-    WriteGlobalSetting(Settings::values.use_aggressive_anisotropic_filtering);
     WriteGlobalSetting(Settings::values.bg_red);
     WriteGlobalSetting(Settings::values.bg_green);
     WriteGlobalSetting(Settings::values.bg_blue);

+ 0 - 11
src/yuzu/configuration/configure_graphics_advanced.cpp

@@ -31,7 +31,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
     ui->use_asynchronous_shaders->setEnabled(runtime_lock);
     ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
     ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
-    ui->use_aggressive_anisotropic_filtering->setEnabled(runtime_lock);
 
     ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
     ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
@@ -44,8 +43,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
     ui->enable_compute_pipelines_checkbox->setChecked(
         Settings::values.enable_compute_pipelines.GetValue());
     ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
-    ui->use_aggressive_anisotropic_filtering->setChecked(
-        Settings::values.use_aggressive_anisotropic_filtering.GetValue());
 
     if (Settings::IsConfiguringGlobal()) {
         ui->gpu_accuracy->setCurrentIndex(
@@ -97,9 +94,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
                                              enable_compute_pipelines);
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
                                              ui->use_video_framerate_checkbox, use_video_framerate);
-    ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_aggressive_anisotropic_filtering,
-                                             ui->use_aggressive_anisotropic_filtering,
-                                             use_aggressive_anisotropic_filtering);
 }
 
 void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@@ -136,8 +130,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
             Settings::values.enable_compute_pipelines.UsingGlobal());
         ui->use_video_framerate_checkbox->setEnabled(
             Settings::values.use_video_framerate.UsingGlobal());
-        ui->use_aggressive_anisotropic_filtering->setEnabled(
-            Settings::values.use_aggressive_anisotropic_filtering.UsingGlobal());
 
         return;
     }
@@ -165,9 +157,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
     ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
                                             Settings::values.use_video_framerate,
                                             use_video_framerate);
-    ConfigurationShared::SetColoredTristate(ui->use_aggressive_anisotropic_filtering,
-                                            Settings::values.use_aggressive_anisotropic_filtering,
-                                            use_aggressive_anisotropic_filtering);
     ConfigurationShared::SetColoredComboBox(
         ui->gpu_accuracy, ui->label_gpu_accuracy,
         static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

+ 0 - 1
src/yuzu/configuration/configure_graphics_advanced.h

@@ -48,7 +48,6 @@ private:
     ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
     ConfigurationShared::CheckState enable_compute_pipelines;
     ConfigurationShared::CheckState use_video_framerate;
-    ConfigurationShared::CheckState use_aggressive_anisotropic_filtering;
 
     const Core::System& system;
 };

+ 0 - 13
src/yuzu/configuration/configure_graphics_advanced.ui

@@ -260,19 +260,6 @@ Compute pipelines are always enabled on all other drivers.</string>
           </layout>
          </widget>
         </item>
-        <item>
-         <widget class="QCheckBox" name="use_aggressive_anisotropic_filtering">
-          <property name="toolTip">
-           <string>Enable this option for a more aggressive approach to applying Anisotropic Filtering to textures.
-By toggling this, Anisotropic Filtering is added to textures with both nearest and linear mipmapping modes.
-This may result in improved visual quality for a wider range of textures, but can also introduce artifacts in
-some titles.</string>
-          </property>
-          <property name="text">
-           <string>Apply Anisotropic Filtering for all mipmap modes</string>
-          </property>
-         </widget>
-        </item>
        </layout>
       </widget>
      </item>

+ 0 - 1
src/yuzu_cmd/config.cpp

@@ -321,7 +321,6 @@ void Config::ReadValues() {
     ReadSetting("Renderer", Settings::values.astc_recompression);
     ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
     ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
-    ReadSetting("Renderer", Settings::values.use_aggressive_anisotropic_filtering);
 
     ReadSetting("Renderer", Settings::values.bg_red);
     ReadSetting("Renderer", Settings::values.bg_green);

+ 0 - 4
src/yuzu_cmd/default_ini.h

@@ -325,10 +325,6 @@ aspect_ratio =
 # 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
 max_anisotropy =
 
-# Apply Anisotropic Filtering to all mipmap modes.
-# 0 (default): Off, 1: On
-use_aggressive_anisotropic_filtering =
-
 # Whether to enable VSync or not.
 # OpenGL: Values other than 0 enable VSync
 # Vulkan: FIFO is selected if the requested mode is not supported by the driver.